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The commentator information system: a usability evaluation of a real-time sport information service
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ACM International Conference Proceeding Series; Vol. 203 archive
Proceedings of the international conference on Advances in computer entertainment technology table of contents
Salzburg, Austria
SESSION: Games evaluation table of contents
Pages: 33 - 40  
Year of Publication: 2007
ISBN:978-1-59593-640-0
Authors
Marie-Anne Midy  Oregon State University, Corvallis, OR
Carlos Jensen  Oregon State University, Corvallis, OR
Yunrim Park  Oregon State University, Corvallis, OR
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Many of the most vivid recollections we have of major sporting events and accomplishments as TV viewers and sports fans are things like scores, statistics, or the TV images of specific events. What make many of these live in our memories, or grab our attention in the first place is often the commentator or sports-caster, their words of wisdom, or lack thereof, the excitement and emotion in their voices, echoing our own. The commentator is a vital part to the sportscast experience, part of what can make watching sports remotely more enjoyable than at the stadium. In order to provide accurate and timely data to TV viewers, radio, or online listeners, commentators sometimes rely on a system called the Commentator Information System (CIS). In this paper we present an in-depth usability study of a CIS, how commentators do their job, how the process may be improved, and how to make sportscasts and simulations more enjoyable in the future.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Marie-Anne Midy: colleagues
Carlos Jensen: colleagues
Yunrim Park: colleagues