| The commentator information system: a usability evaluation of a real-time sport information service |
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ACM International Conference Proceeding Series; Vol. 203
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Proceedings of the international conference on Advances in computer entertainment technology
table of contents
Salzburg, Austria
SESSION: Games evaluation
table of contents
Pages: 33 - 40
Year of Publication: 2007
ISBN:978-1-59593-640-0
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Downloads (6 Weeks): 10, Downloads (12 Months): 104, Citation Count: 0
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ABSTRACT
Many of the most vivid recollections we have of major sporting events and accomplishments as TV viewers and sports fans are things like scores, statistics, or the TV images of specific events. What make many of these live in our memories, or grab our attention in the first place is often the commentator or sports-caster, their words of wisdom, or lack thereof, the excitement and emotion in their voices, echoing our own. The commentator is a vital part to the sportscast experience, part of what can make watching sports remotely more enjoyable than at the stadium. In order to provide accurate and timely data to TV viewers, radio, or online listeners, commentators sometimes rely on a system called the Commentator Information System (CIS). In this paper we present an in-depth usability study of a CIS, how commentators do their job, how the process may be improved, and how to make sportscasts and simulations more enjoyable in the future.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.m
Miscellaneous
Additional Classification:
H.
Information Systems
H.3
INFORMATION STORAGE AND RETRIEVAL
H.3.5
On-line Information Services
Subjects:
Web-based services;
Data sharing
K.
Computing Milieux
K.m
MISCELLANEOUS
General Terms:
Design,
Experimentation,
Human Factors,
Reliability
Keywords:
HCI,
commentator information system,
entertainment,
ethnography,
olympics,
sports IT,
television,
usability
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