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IGameFloor: a platform for co-located collaborative games
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ACM International Conference Proceeding Series; Vol. 203 archive
Proceedings of the international conference on Advances in computer entertainment technology table of contents
Salzburg, Austria
SESSION: Games in new environments part 1 table of contents
Pages: 64 - 71  
Year of Publication: 2007
ISBN:978-1-59593-640-0
Authors
Kaj Grønbæk  University of Aarhus, Århus, Denmark
Ole S. Iversen  University of Aarhus, Århus, Denmark
Karen Johanne Kortbek  Alexandra Institute Ltd., Århus, Denmark
Kaspar Rosengreen Nielsen  Alexandra Institute Ltd., Århus, Denmark
Louise Aagaard  Aarhus School of Architecture, Århus, Denmark
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper introduces a novel interactive floor platform for social games and entertainment involving multiple co-located users in a collaborative game environment. The interactive floor used as the prototype platform, is a 12 m2 glass surface with bottom projection and camera based tracking of limb (e.g. foot, hand, and knee) contact points. The iGameFloor platform supports tracking of limb points for more than 10 users at the same time. This paper describes the technological platform and the interaction techniques used for social gaming and entertainment. Three iGameFloor applications are discussed with the purpose of displaying the potential of the physical computer game platform. Experiences and perspectives for further development of the iGameFloor platform are discussed.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Kaj Grønbæk: colleagues
Ole S. Iversen: colleagues
Karen Johanne Kortbek: colleagues
Kaspar Rosengreen Nielsen: colleagues
Louise Aagaard: colleagues