| Gaze-based infotainment agents |
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ACM International Conference Proceeding Series; Vol. 203
archive
Proceedings of the international conference on Advances in computer entertainment technology
table of contents
Salzburg, Austria
SESSION: Games in new environments part 1
table of contents
Pages: 87 - 90
Year of Publication: 2007
ISBN:978-1-59593-640-0
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Downloads (6 Weeks): 3, Downloads (12 Months): 77, Citation Count: 1
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ABSTRACT
We propose an infotainment presentation system that relies on eyegaze as an intuitive and unobtrusive input modality. The system analyzes eye movements in real-time to infer users' attention, visual interest, and preference regarding interface objects. The application consists of a virtual showroom where a team of two highly realistic 3D agents presents product items in an entertaining and attractive way. The presentation flow adapts to the user's attentiveness and interest, or lack thereof, and thus provides a more personalized and user-attentive experience of the presentation.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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H.H. Clark and S.E. Brennan. Grounding in communication. In L.B. Resnick, J.M. Levine, and S.D. Teasley, editors, all Perspectives on Socially Shared Cognition, pages 127--149. APA Books, WA, 1991.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Theory and methods
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation);
Input devices and strategies (e.g., mouse, touchscreen)
General Terms:
Human Factors
Keywords:
eye tracking,
interest recognition,
multi-modal presentation,
preference detection
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