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Insectopia: exploring pervasive games through technology already pervasively available

Published: 13 June 2007 Publication History

Abstract

We present the pervasive game Insectopia, which have been designed by the approach of utilizing commercially available mobile phones to provide context-dependent gameplay. The design and evaluation of the game is described together with a discussion on how this approach can speed up making pervasive games a viable game genre for the general public.

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cover image ACM Conferences
ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
June 2007
324 pages
ISBN:9781595936400
DOI:10.1145/1255047
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 13 June 2007

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Author Tags

  1. bluetooth harvesting
  2. context-dependent games
  3. pervasive games

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  • (2021)Designing for meaningful social interaction in digital serious gamesEntertainment Computing10.1016/j.entcom.2020.10038536(100385)Online publication date: Jan-2021
  • (2020)Location-based challenges for playful neighbourhood explorationBehaviour & Information Technology10.1080/0144929X.2020.182970741:2(433-451)Online publication date: 13-Oct-2020
  • (2017)Impact of location-based games on phone usage and movementProceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3098279.3122145(1-8)Online publication date: 4-Sep-2017
  • (2017)The Pokémon GO ExperienceProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025871(2493-2498)Online publication date: 2-May-2017
  • (2017)Revisiting design guidelines for pervasive gamesInternational Journal of Pervasive Computing and Communications10.1108/IJPCC-D-17-0000713:4(386-407)Online publication date: 6-Nov-2017
  • (2017)Mapping quality requirements for pervasive mobile gamesRequirements Engineering10.1007/s00766-015-0238-y22:1(137-165)Online publication date: 1-Mar-2017
  • (2017)Wargames Applied to Naval Decision-Making ProcessRecent Advances in Information Systems and Technologies10.1007/978-3-319-56541-5_41(399-406)Online publication date: 28-Mar-2017
  • (2017)Enriching Location-Based Games with Navigational Game ActivitiesInteractivity, Game Creation, Design, Learning, and Innovation10.1007/978-3-319-55834-9_10(89-96)Online publication date: 18-Mar-2017
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