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Constructing negotiation of meaning model for task-based language training online game

Published: 13 June 2007 Publication History

Abstract

In this paper, we propose a model of 'negotiation of meaning' for a task-based language training online game. In the process of acquiring language skill through task-based learning, it is important for learners to try to convey information to one another and reach mutual comprehension through restating, clarifying, and confirming information via the process of communication. Therefore, we constructed a model of negotiation of meaning for an NPC (Non-player Character). When the learner has a conversation with an NPC, the NPC could help the learner get started on or work through a stumbling block via the negotiation of meaning function.

References

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Willis, J.: A flexible framework for task-based learning. In J. Willis and D. Willis (eds.), 235--256 challenge and change in Language Teaching. Oxford: Heinemann. 52--62, 1996.
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Varonis, E. & Gass S.: Non-native conversations: As model for negotiation, Applied Linguistics 6, pp, 71--90, 1985.
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Nunan, D.: Understanding Language Classrooms. A guide for teacher-initiated action. Hemel, Hempstead: Prentice Hall International (UK) Ltd, 1989.
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http://www.ims.uni-tuttgart.de/projekte/corplex/TreeTagger/last accessed Feb.8, 2007.
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Kötter, M.: Negotiation of Meaning and Code switching in Online Tandems. Language Learning & Technology, pp.145--172, 2003.
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http://aspell.sourceforge.net/ last accessed Feb.8, 2007.

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  1. Constructing negotiation of meaning model for task-based language training online game

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    cover image ACM Conferences
    ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
    June 2007
    324 pages
    ISBN:9781595936400
    DOI:10.1145/1255047
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    Published: 13 June 2007

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    Author Tags

    1. TBLT
    2. negotiation of meaning
    3. online game

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