ACM Home Page
Please provide us with feedback. Feedback
Building a table tennis game for three players
Full text PdfPdf (5.27 MB)
Source
ACM International Conference Proceeding Series; Vol. 203 archive
Proceedings of the international conference on Advances in computer entertainment technology table of contents
Salzburg, Austria
SESSION: Tangible table of contents
Pages: 179 - 182  
Year of Publication: 2007
ISBN:978-1-59593-640-0
Authors
Florian 'Floyd' Mueller  The University of Melbourne, Melbourne, Australia
Martin R. Gibbs  The University of Melbourne, Melbourne, Australia
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 9,   Downloads (12 Months): 114,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
Save this Article to a Binder    Display Formats: BibTex  EndNote ACM Ref   
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1255047.1255083
What is a DOI?

ABSTRACT

Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical location to play. Networked computer games support players in geographically distant locations, but their communication channel is often limited to text or audio only. Furthermore, recent input devices that encourage exertion often do not support adequate force-feedback. We have developed a networked table tennis-like game that is played with a real paddle and ball, augmented with a large-scale videoconference. Similar to networked computer games, this concept can support more than two locations, while simultaneously aiming to provide similar benefits known from traditional physical leisure activity such as exercise, enjoyment and bringing people together to socialize.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Bauman, A. Three Million Members by 2010. Fitness Australia.allhttp://www.fitnessaustralia.com.au/_uploads/res/243_2135.pdf
 
2
Bianchi, G., Knoerlein, B., Székely, G. and Harders, M. High precision augmented reality haptics. In Proc. EuroHaptics'06, 2006, 169--178.
 
3
Coleman, D., Iso-Ahola, S.E. Leisure and Health: The Role of Social Support and Self-Determination. Journal of Leisure Research, vol. 25, n2, 1993, 111--28.
 
4
Fitcentric. http://www.fitcentric.com/
 
5
Gizmag Article: Haptic Arm Wrestling hits the net. (2004). http://www.gizmag.com.au/go/3562/
 
6
Hill, J. EyeToy Play: Sport. The Sydney Morning Herald. (Nov 27, 2006), http://www.smh.com.au/news/game-reviews/eyetoy-play-sports/2006/11/25/1164476128710.html
7
 
8
Lawn, M., Takeda, T. Design of an action interface with networking ability for rehabilitation. 20th Int. Conf. of the IEEE Engineering in Medicine and Biology Society, Hong Kong, 1998.
 
9
Letts, G. Top 10 Reasons to Play Table Tennis.allhttp://tabletennis.about.com/od/whyplaytabletennis/tp/reasonstoplay.htm
 
10
Microsoft Research ConferenceXP Project http://research.microsoft.com/conferencexp/
 
11
12
13
14
 
15
Mueller, F., Stevens, G., Thorogood, A., O'Brien, S., Wulf, V. Sports over a Distance. J. of Personal and Ubiquitous Computing, Special Issue on Movement Based Interaction. (2007) DOI 10.1007/s00779-006-0133-0. Springer Publisher.
 
16
New York Hall of Science - Press Room. http://nyhallsci.org/nyhs-pressroom/nyhs-pressreleases/pr-tug_of_war.html
 
17
Pate, R., Pratt, M., Blair, S., Haskell, W., Macera, C., Bouchard, C., Buchner, D., Ettinger, W., Heath, G., King, A., Kriska, A., Leon, A., Marcus, B., Morris, J., Paffenbarger, R., Patrick, K., Pollock, M., Rippe, J., Sallis, J., Wilmore, J. Physical activity and public health: a recommendation from the Centers for Disease Control and Prevention and the American College of Sports Medicine. J. American Medical Association. Vol. 273, No. 5, 1995, 402--407.
 
18
Shriver, E.K. Special Olympics Sport-Specific Sport Skills Program Guide. http://www.specialolympics.org/NR/rdonlyres/e4zuoyhmp7svermg7yizq5wioqt2575g32gc24l3zu2gj3vqj4nmdql2ne5ibrwrktim632pvgfbiighz6gu72yx7tf/Table+Tennis.pdf
 
19
Stanton, K. Inventor creates ping pong for three. Yahoo News. 2007. http://news.yahoo.com/s/ap/20070102/ap_on_re_us/ping_pong_for_three&printer=1
 
20
Turberville, J. Table Tennis Ball Speed, (2004), http://www.jayandwanda.com/tt/speed.html
 
21
Wii Sports. http://wii.nintendo.com/software_wii_sports.html
22

Collaborative Colleagues:
Florian 'Floyd' Mueller: colleagues
Martin R. Gibbs: colleagues