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Making sense of a game: a preliminary sketch for a semantic approach to games

Published: 13 June 2007 Publication History

Abstract

In this paper a semiotic approach to video games will be presented. Structuralist semiotic notion of text will be criticized for being unable to account for the nonlinear and unstable nature of interactive ludic objects, and Rastier's [9]paradigm will be adopted. Integrating it with recent proposals in semantic of perception [4], a sketch for a semantic and semiotic analytic methodology for computer games will be outlined. Such methodology will be field-tested on the computer game flOw [1].

References

[1]
J. Chen. Flow in games. Master's thesis, University of Southern California, 2006.
[2]
U. Eco. Theory of Semiotics. Indiana U.P., Bloomington, IN, 1976.
[3]
G. Ferri. Macchine narranti: videogiochi e produzione di occorrenze testuali. Presented at the AISS Conference 2006, Arcavacata di Rende (CS), Italy. http://www.associazionesemiotica.it, 2006.
[4]
R. Fusaroli. Percepire il senso. Master's thesis, Universitá degli Studi di Bologna, 2007.
[5]
A. Greimas. Du Sens. Seuil, Paris, 1970.
[6]
L. Hébert. Tools for text and image analysis: An introduction to applied semiotics. Texto, 2006.
[7]
L. Hjelmslev. Prolegomena to a theory of language. Indiana U. P., Bloomington, IN, 1953.
[8]
C. Peirce. Collected Papers of Charles Sanders Peirce. Belknap Press, Cambridge, MA, 1958.
[9]
F. Rastier, M. Cavazza, and A. Abeillé. Sémantique pour l'analyse. De la linguistique a l'informatique. Masson, Paris, 1994.

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cover image ACM Conferences
ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
June 2007
324 pages
ISBN:9781595936400
DOI:10.1145/1255047
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 June 2007

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Author Tags

  1. game
  2. isotopy
  3. perception
  4. semantics
  5. semic analysis
  6. semiotics
  7. structuralism

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