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Development of an augmented reality game by extendinga 3D authoring system

Published: 13 June 2007 Publication History

Abstract

In this paper, we describe the development of augmented reality games using the virtools dev 3D authoring system and custom extensions that allows to integrate augmented reality features and advanced interaction techniques. We used this system to create an AR game by extending an existing board game with virtual objects. The concept of predefined high-level building blocks and the visual programming environment supports the iterative design approach and allows to quickly develop and test new game ideas.

References

[1]
Thomas, B., Close, B., Donoghue, J., Squires, J., De Bondi, P., Morris, M., and Piekarski, W. 2000. ARQuake: An Outdoor/Indoor Augmented Reality First Person Application. 4th Int'l Symposium on Wearable Computers, pp 139--146, Atlanta, Ga, USA, Oct 2000.
[2]
Barakonyi, I., Weilguny, M., Psik, T., and Schmalstieg, D. 2005. MonkeyBridge: autonomous agents in augmented reality games. ACM SIGCHI international Conference on Advances in Computer Entertainment Technology, Valencia, Spain. ACM Press.
[3]
Litzlbauer, W., Stuppacher, I., Waldner, M., Weilguny, M. 2006. Neon Racer: Augmented Gaming. In 10th Central European Seminar on Computer Graphics, CESCG 2006, Slovakia, Apr. 2006.
[4]
http://carl.kenner.googlepages.com/glovepie
[5]
http://www.hitl.washington.edu/artoolkit
[6]
http://studierstube.icg.tu-graz.ac.at/handheld_ar/artoolkitplus.php
[7]
Billinghurst, M., Kato, H., and Poupyrev, I. 2001. The MagicBook-Moving Seamlessly between Reality and Virtuality. IEEE Comput. Graph. Appl. 21, 3 (May. 2001), 6--8.

Cited By

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  • (2013)OUTLIVE — An Augmented Reality Multi-user Board Game Played with a Mobile DeviceProceedings of the 10th International Conference on Advances in Computer Entertainment - Volume 825310.5555/2770015.2770057(501-504)Online publication date: 12-Nov-2013
  • (2013)OUTLIVE – An Augmented Reality Multi-user Board Game Played with a Mobile DeviceAdvances in Computer Entertainment10.1007/978-3-319-03161-3_38(501-504)Online publication date: 2013
  • (2012)An interactive 3D movement path manipulation method in an augmented reality environmentInteracting with Computers10.1016/j.intcom.2011.06.00624:1(10-24)Online publication date: 1-Jan-2012
  • Show More Cited By

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cover image ACM Conferences
ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
June 2007
324 pages
ISBN:9781595936400
DOI:10.1145/1255047
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 June 2007

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Author Tags

  1. augmented reality
  2. iterative prototyping
  3. virtools

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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2013)OUTLIVE — An Augmented Reality Multi-user Board Game Played with a Mobile DeviceProceedings of the 10th International Conference on Advances in Computer Entertainment - Volume 825310.5555/2770015.2770057(501-504)Online publication date: 12-Nov-2013
  • (2013)OUTLIVE – An Augmented Reality Multi-user Board Game Played with a Mobile DeviceAdvances in Computer Entertainment10.1007/978-3-319-03161-3_38(501-504)Online publication date: 2013
  • (2012)An interactive 3D movement path manipulation method in an augmented reality environmentInteracting with Computers10.1016/j.intcom.2011.06.00624:1(10-24)Online publication date: 1-Jan-2012
  • (2010)MiReASProceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa10.1145/1811158.1811164(27-36)Online publication date: 21-Jun-2010
  • (2009)A High-Level Haptic Interface for Enhanced Interaction within VirtoolsTMProceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 200910.1007/978-3-642-02771-0_41(365-374)Online publication date: 15-Jul-2009
  • (2008)HYUIProceedings of the 2nd international conference on Tangible and embedded interaction10.1145/1347390.1347406(63-70)Online publication date: 18-Feb-2008

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