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Your way your missions: from location-based to route-based pervasive gaming
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ACM International Conference Proceeding Series; Vol. 203 archive
Proceedings of the international conference on Advances in computer entertainment technology table of contents
Salzburg, Austria
POSTER SESSION: Posters table of contents
Pages: 232 - 233  
Year of Publication: 2007
ISBN:978-1-59593-640-0
Authors
Ling Chen  The University of Nottingham, Nottingham, United Kingdom
Steve Benford  The University of Nottingham, Nottingham, United Kingdom
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, we describe the design and implementation of a route-based pervasive game named Your Way Your Missions (YWYM). Since the game obtains the planned routes of players and returns missions in the routes, players can play the game in a casual way, without changing their routes to respond to picked up missions. A self-reporting method is proposed to obtain the planned routes of players, and a corresponding route defining tool is developed upon Google Maps. Two approaches to realize route-based mission adaptation with spatial databases are presented.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Drozd, A. et al. Hitchers: designing for cellular positioning. In Proc. of UbiComp, 2006, 279--296.
 
3
MobiMissions. http://www.futurelab.org.uk/showcase/mobimissions/
 
4
Benford, S. et al. The error of our ways: The experience of self-reported position in a location-based game. In Proc. of UbiComp, 2004, 70--87.

Collaborative Colleagues:
Ling Chen: colleagues
Steve Benford: colleagues