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ABSTRACT
In this paper, we describe the design and implementation of a route-based pervasive game named Your Way Your Missions (YWYM). Since the game obtains the planned routes of players and returns missions in the routes, players can play the game in a casual way, without changing their routes to respond to picked up missions. A self-reporting method is proposed to obtain the planned routes of players, and a corresponding route defining tool is developed upon Google Maps. Two approaches to realize route-based mission adaptation with spatial databases are presented. REFERENCES
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