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Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house

Published: 13 June 2007 Publication History

Abstract

Live LEGO House (LLH) is an interactive Augmented Reality (AR) environment to explore coexistence and multicultural factors through gaming. The system consists basically of a physical/real house built with the LEGO blocks, which is enriched with different non-physical/virtual multimedia files (sounds, videos and 3D animations), insisting in social, cultural and pedagogical issues that the AR technology can bring for children. Tactile, visual and auditory stimuli are present at the game.

References

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Andersen, T. L., Kristensen, S., Nielsen, B. W. and Grønbæk, K. Designing an Augmented Reality Board Game with Children: The BattleBoard 3D Experience. In Proceeding of the 2004 conference on Interaction design and children: building a community. ACM Press, New York, NY, 2004, 137--138.
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Barfield, W., Rosenberg, C. and Lotens, W. A. Augmented-reality displays. Virtual environments and advanced interface design. Oxford University Press, Inc., New York, NY, 1995, 542--575.
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Brederode, B., Markopoulos, P., Gielen, M., Vermeeren, A. and de Ridder, H. pOwerball: The design of a novel mixed-reality game for children with mixed abilities. In Proceeding of the 2005 conference on Interaction design and children (IDC '05). ACM Press, New York, NY, 2005, 32--39.
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Cheok, A. D., Teh, K. S., Nguyen, T. H. D., Qui, T. C. T., Lee, S. P., Liu, W., Li, C. C., Díaz, D. and Boj, C. Social and physical interactive paradigms for mixed-reality entertainment. Computers in Entertainment (CIE), Volume 4, Issue 2. ACM Press, New York, NY, 2006.
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Liarokapis, F. An exploration from virtual to augmented reality gaming. Simulation & Gaming, Vol. 37, No. 4. SAGE Publications, 2006, 507--533.
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Metaxas, G., Metin, B., Schneider, J., Shapiro, G., Zhou, W. and Markopoulos, P. SCORPIODROME: An Exploration in Mixed Reality. Social Gaming for Children. In Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (ACE'05). ACM Press, New York, NY, 2005, 229--232.

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  • (2018)When Augmented Reality Met Art: Lessons Learned from Researcher–Artist Interdisciplinary WorkMultimodal Technologies and Interaction10.3390/mti20200172:2(17)Online publication date: 22-Apr-2018
  • (2018)A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety AwarenessAdvances in Computer Entertainment Technology10.1007/978-3-319-76270-8_21(293-310)Online publication date: 21-Feb-2018
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cover image ACM Conferences
ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
June 2007
324 pages
ISBN:9781595936400
DOI:10.1145/1255047
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 June 2007

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Author Tags

  1. augmented reality
  2. collaborative
  3. gaming
  4. interaction

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Cited By

View all
  • (2018)Interacting With Augmented Reality MirrorsVirtual and Augmented Reality10.4018/978-1-5225-5469-1.ch002(18-46)Online publication date: 2018
  • (2018)When Augmented Reality Met Art: Lessons Learned from Researcher–Artist Interdisciplinary WorkMultimodal Technologies and Interaction10.3390/mti20200172:2(17)Online publication date: 22-Apr-2018
  • (2018)A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety AwarenessAdvances in Computer Entertainment Technology10.1007/978-3-319-76270-8_21(293-310)Online publication date: 21-Feb-2018
  • (2016)Interacting with Augmented Reality MirrorsHandbook of Research on Human-Computer Interfaces, Developments, and Applications10.4018/978-1-5225-0435-1.ch009(216-244)Online publication date: 2016
  • (2016)Welcome to MTI—A New Open Access Journal Dealing with Blue Sky Research and Future Trends in Multimodal Technologies and InteractionMultimodal Technologies and Interaction10.3390/mti10100011:1(1)Online publication date: 20-Apr-2016
  • (2010)Augmented reality and photogrammetry: A synergy to visualize physical and virtual city environmentsISPRS Journal of Photogrammetry and Remote Sensing10.1016/j.isprsjprs.2009.10.00165:1(134-142)Online publication date: Jan-2010

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