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Performance of input devices in FPS target acquisition

Published: 13 June 2007 Publication History

Abstract

We evaluated the performance of a wheel mouse, an XBox360 controller, the combination of a mouse and a keyboard, and a Trackmouse in FPS target acquisition. The device combinations where mouse was used for aiming performed better than the Xbox360 controller.

References

[1]
Isokoski P., Raisamo R., Martin B., and Evreinov G., User performance with trackball mice. Interacting with Computers, (in press).
[2]
Lapointe, J.-F., Vinson, N., Effects of joystick mapping and field-of-view on human performance in virtual walkthroughs, Proeedings. of the Symposium on 3D Data Processing Visualization and Transmission, IEEE ( 2002), 490--493.
[3]
Looser, J., Cockburn, A., and Savage, J., On the Validity of Using First-Person Shooters for Fitts' Law Studies, Proc. of the British HCI Conference, vol 2. 2005, 33--36.
[4]
Soukoreff, R. W., and MacKenzie, I. S., Towards a standard for pointing device evaluation: Perspectives on 27 years of Fitts' law research in HCI. International Journal of Human-Computer Studies, 61, 6 (2004), 751--789.

Cited By

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  • (2022)The Influence of Method of Control and Visual Aspects on Exploratory Decisions in 3D Video Games EnvironmentsExtended Reality10.1007/978-3-031-15546-8_9(113-120)Online publication date: 26-Aug-2022
  • (2021)A Critical Review of Video Game Controller DesignsGame + Design Education10.1007/978-3-030-65060-5_25(311-323)Online publication date: 20-Jul-2021
  • (2018)Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming ContextProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play10.1145/3242671.3242699(73-85)Online publication date: 23-Oct-2018
  • Show More Cited By

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Published In

cover image ACM Conferences
ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
June 2007
324 pages
ISBN:9781595936400
DOI:10.1145/1255047
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 June 2007

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Author Tags

  1. first person shooter
  2. game
  3. gamepad
  4. keyboard
  5. mouse
  6. trackball
  7. trackmouse

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ACE2007
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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2022)The Influence of Method of Control and Visual Aspects on Exploratory Decisions in 3D Video Games EnvironmentsExtended Reality10.1007/978-3-031-15546-8_9(113-120)Online publication date: 26-Aug-2022
  • (2021)A Critical Review of Video Game Controller DesignsGame + Design Education10.1007/978-3-030-65060-5_25(311-323)Online publication date: 20-Jul-2021
  • (2018)Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming ContextProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play10.1145/3242671.3242699(73-85)Online publication date: 23-Oct-2018
  • (2018)MoveyeProceedings of the Workshop on Communication by Gaze Interaction10.1145/3206343.3206352(1-5)Online publication date: 15-Jun-2018
  • (2018)An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representationsEntertainment Computing10.1016/j.entcom.2018.01.00326(41-58)Online publication date: May-2018
  • (2015)Evaluating input device usability as a function of task difficulty in a tracking taskErgonomics10.1080/00140139.2014.98875558:5(722-735)Online publication date: 2-Jan-2015
  • (2014)Maze commanderProceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play10.1145/2658537.2658690(227-236)Online publication date: 19-Oct-2014
  • (2014)Performance of modern gaming input devices in first-person shooter target acquisitionCHI '14 Extended Abstracts on Human Factors in Computing Systems10.1145/2559206.2581291(1495-1500)Online publication date: 26-Apr-2014
  • (2013)Is movement better?Proceedings of Graphics Interface 201310.5555/2532129.2532153(133-140)Online publication date: 29-May-2013
  • (2013)Comparing the Performance, Workload, and Usability of a Gamepad and Joystick in a Complex TaskProceedings of the Human Factors and Ergonomics Society Annual Meeting10.1177/154193121357139857:1(1775-1779)Online publication date: 30-Sep-2013
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