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"game_of_life": interactive art installation using eye-tracking interface

Published: 13 June 2007 Publication History

Abstract

In the field of new media art, HCI techniques are often used to let spectators interact with the artwork itself. In the interactive art installation "game_of_life" an eye-tracking interface is used by the spectators. The installation tries to merge the unique experience of the eye-tracking interface with an interactive art expression.

References

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Manovich, L. The Language of New Media, MIT press, MA, 2002.
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Sauter, J., Lusebrink, D. Zerseher, Presented at Ars Electronica, Linz, Austria, 1992. http:// www.artcom.de, 1992.
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Mandelbrojt, J., Frémiot, M., and Malina, R. F. Introduction: The Aesthetic Status of Technological Art, Leonardo, Vol. 32, No. 3, 1999, 211--215.
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Mikami, S. Molecular Informatics, Presented at DEAF96, Rotterdam, Holland. http://www.idd.tamabi.ac.jp/~mikami/artworks, 1996.
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Mizuuchi, Y., Abe, K., Shikata, Y., Takahashi, J., Ishigami, M. (Eds.) Partner of Forerunners Canon's cultural support activities, Preseez, Japan, 2000, 44--45.
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Benayoun, M. So.So.So. Somebody Somewhere Some time, Presented at ICC, Tokyo, Japan, 2003. http://www.benayoun.com/sososotxteng.htm, 2003.
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Merleau-Ponty, M. Me to Seishin (Original title: L'oeil et L'esprit), Misuzu syobou, Thokyo, 1966, 257--262.
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Babcock, J. S., Pelz, J. B. Building a lightweight eyetracker, ETRA 2004: Eye-Tracking Research and Applications Symposium, 2004, 109--113.
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Pelletier, J. M. A shape-based approach to computer vision musical performance systems, Proceedings of the 2004 conference on New interfaces for musical expression, 2004, 197--198.

Cited By

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  • (2019)Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality ComponentsInternational Journal of Creative Interfaces and Computer Graphics10.4018/IJCICG.201901010110:1(1-15)Online publication date: Jan-2019
  • (2018)TRACES: Mobile Eye Tracking Captures User Sensory Experience in an Outdoor Walking Tour EnvironmentLeonardo10.1162/LEON_a_0157151:2(163-164)Online publication date: Apr-2018
  • (2018)Interaction and Interactivity: In the Context of Digital Interactive Art InstallationHuman-Computer Interaction. Interaction in Context10.1007/978-3-319-91244-8_20(241-257)Online publication date: 1-Jun-2018
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    cover image ACM Conferences
    ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
    June 2007
    324 pages
    ISBN:9781595936400
    DOI:10.1145/1255047
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 13 June 2007

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    Author Tags

    1. art
    2. eye-tracking
    3. game of life
    4. installation
    5. interactive
    6. interface

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    Cited By

    View all
    • (2019)Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality ComponentsInternational Journal of Creative Interfaces and Computer Graphics10.4018/IJCICG.201901010110:1(1-15)Online publication date: Jan-2019
    • (2018)TRACES: Mobile Eye Tracking Captures User Sensory Experience in an Outdoor Walking Tour EnvironmentLeonardo10.1162/LEON_a_0157151:2(163-164)Online publication date: Apr-2018
    • (2018)Interaction and Interactivity: In the Context of Digital Interactive Art InstallationHuman-Computer Interaction. Interaction in Context10.1007/978-3-319-91244-8_20(241-257)Online publication date: 1-Jun-2018
    • (2017)DreamScopeProceedings of the 8th International Conference on Digital Arts10.1145/3106548.3106601(67-75)Online publication date: 6-Sep-2017
    • (2017)Game of LightProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3050425(417-420)Online publication date: 6-May-2017
    • (2016)Biological and combinatorial problems exploration using parallel and evolutionary computing2016 14th International Conference on ICT and Knowledge Engineering (ICT&KE)10.1109/ICTKE.2016.7804095(31-37)Online publication date: Nov-2016
    • (2015)Game-Based Interactive Campaign Using Motion-Sensing TechnologyEntertainment Computing - ICEC 201510.1007/978-3-319-24589-8_15(195-208)Online publication date: 1-Dec-2015
    • (2012)Evaluation of user engagement and message comprehension in a pervasive software installationProceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques10.5555/2663700.2663706(27-30)Online publication date: 9-Jun-2012
    • (2012)Emergence of Interaction between Cellnlar Automata Interacting with the External Environment and Humans外界と相互作用するセルオートマトンと人間とのインタラクションの創発The Journal of the Society for Art and Science10.3756/artsci.11.6911:3(69-78)Online publication date: 30-Sep-2012
    • (2012)Evaluation of user engagement and message comprehension in a pervasive software installation2012 Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS)10.1109/GAS.2012.6225923(27-30)Online publication date: Jun-2012

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