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Designing a mobile game to reduce culture shock

Published: 13 June 2007 Publication History

Abstract

The project aims to develop an educational mobile game to reduce the 'culture shock' that a sojourner experiences upon arriving in a new country. This paper focuses on the early stage of the project and explains the design process involved in creating a prototype game. This game, which is presented on a mobile telephone, is targeted at international students studying in the UK.

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Dahl, S. An Overview of Intercultural Research. Middlesex University Discussion Paper, 2004, No. 26.
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Gong, J. and Tarasewich, P. Guidelines for Handheld Mobile Device Interface Design. Proc. of Decision Sciences Institute Annual Meeting, 2004.
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Inglehart, R. Human beliefs and values: A Cross-cultural Sourcebook Based On The 1999-2002 World Values Surveys (http://www.worldvaluessurvey.org/). 2004.
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Korhonen, X and Koivisto, X. Mobile entertainment: Playability heuristics for mobile games. In Proceedings of MobileHCI, ACM Press, 2006.
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Luchini, K., Quintana, C. and Soloway, E. Design Guidelines for Learner-Centered Handheld Tools. In Proceedings of CHI, ACM Press, 2004, 135--142.
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Mitchell, A. Towards a pedagogical framework for the mobile Game-Based Learning. In Proceedings of Interactive Computer Aided Learning International Conference, 2006.
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Parsons, D. Ryu, H. and Cranshaw, M. Design Requirements for Mobile Learning Environments. In Proc. of IEEE Conf. on Advanced Learning Technologies, 2006, 96--100.
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Prensky, M. Digital game-based learning. New York, 2001.
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Schwartz S. Theory of Cultural Values and Implications for Work. Applied Psychology 48, 1 (1999), 23--47.
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Squire, K. Video games in education. International Journal of Intelligent Simulations and Gaming 2, 1 (2003), 49--62.
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UK Council for International Education (UKCOSTA). International students 2005 guide for dealing with culture shock. http://www.ukcosa.org.uk/images/shock.pdf
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  • (2021)“It’s About Missing Much More Than the People”: How Students use Digital Technologies to Alleviate HomesicknessProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445362(1-17)Online publication date: 6-May-2021
  • (2021)Investigating the Effectiveness of Virtual Reality for Culture LearningInternational Journal of Human–Computer Interaction10.1080/10447318.2021.191385837:18(1771-1781)Online publication date: 3-May-2021
  • (2017)Real-time gesture translation in intercultural communicationAI & Society10.1007/s00146-014-0573-432:1(25-35)Online publication date: 1-Feb-2017
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cover image ACM Conferences
ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
June 2007
324 pages
ISBN:9781595936400
DOI:10.1145/1255047
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 13 June 2007

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Author Tags

  1. culture shock
  2. games
  3. m-learning
  4. mobile devices

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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2021)“It’s About Missing Much More Than the People”: How Students use Digital Technologies to Alleviate HomesicknessProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445362(1-17)Online publication date: 6-May-2021
  • (2021)Investigating the Effectiveness of Virtual Reality for Culture LearningInternational Journal of Human–Computer Interaction10.1080/10447318.2021.191385837:18(1771-1781)Online publication date: 3-May-2021
  • (2017)Real-time gesture translation in intercultural communicationAI & Society10.1007/s00146-014-0573-432:1(25-35)Online publication date: 1-Feb-2017
  • (2009)A Parameter-Based Model for Generating Culturally Adaptive Nonverbal Behaviors in Embodied Conversational AgentsProceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments10.1007/978-3-642-02710-9_70(631-640)Online publication date: 14-Jul-2009
  • (2008)Wave like an EgyptianProceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 110.5555/1531514.1531517(13-22)Online publication date: 1-Sep-2008
  • (2008)Culture-Specific First Meeting Encounters between Virtual AgentsProceedings of the 8th international conference on Intelligent Virtual Agents10.1007/978-3-540-85483-8_23(223-236)Online publication date: 1-Sep-2008
  • (2007)Video games: Issues and problems2007 ITI 5th International Conference on Information and Communications Technology10.1109/ITICT.2007.4475651(217-222)Online publication date: Dec-2007

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