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Shared virtual environment (SVE): a framework for developing social games

Published: 13 June 2007 Publication History

Abstract

The communication channels are changing. More and more, face to face communication is being replaced by computer mediated communication. Using mediated communication, the non-verbal communication cues that are available in face to face communication are not. PASION is a European project where mediated communication is augmented. In this paper we present the Shared Virtual Environment (SVE), the framework to be used for the development of two types of applications (social gaming and collaborative work) where augmentation will be studied. The first version of SVE has been used for the development of the first version of a pervasive game for treasure hunting, Bluenet.

References

[1]
PASION project, http://www.ist-pasion.com/, last visited 2nd March, 2007.
[2]
Thurlow, C., Lengel, L., Tomic, A., Computer Mediated Communication. Social Interaction and the Internet, Ed. Sage Pubns, 2004.
[3]
Walther, J., B., Loh, T., Granka, L.,. Let me count the ways: The interchange of Verbal and Nonverbal Cues in Computer-Mediated and Face-to-Face Affinity. Journal of language and social psychology, 24(1): 36--65, 2005.
[4]
FUGA project, http://project.hkkk.fi/fuga, last visited 2nd March, 2007.
[5]
IPergG project, http://iperg.sics.se, last visited 2nd March, 2007.
[6]
Wasserman, S., Faust, K., Social Network Analysis: Methods and Applications. New York and Cambridge, ENG: Cambridge University Press, 1994.
[7]
Morris, M. E., Social Networks as health feedback displays. IEEE Internet Computing, (9) 5, 29--37, 2005.

Cited By

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  • (2012)World of GolfProceedings of the 4th International Conference on Fun and Games10.1145/2367616.2367626(83-92)Online publication date: 4-Sep-2012
  • (2011)Socially relevant simulation gamesProceedings of the 19th ACM international conference on Multimedia10.1145/2072298.2071908(941-944)Online publication date: 28-Nov-2011

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  1. Shared virtual environment (SVE): a framework for developing social games

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    cover image ACM Conferences
    ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
    June 2007
    324 pages
    ISBN:9781595936400
    DOI:10.1145/1255047
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 13 June 2007

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    Author Tags

    1. games
    2. pervasive games
    3. shared virtual environment
    4. social gaming

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    View all
    • (2012)World of GolfProceedings of the 4th International Conference on Fun and Games10.1145/2367616.2367626(83-92)Online publication date: 4-Sep-2012
    • (2011)Socially relevant simulation gamesProceedings of the 19th ACM international conference on Multimedia10.1145/2072298.2071908(941-944)Online publication date: 28-Nov-2011

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