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The dream of Peter Pan: user interaction arts using computer vision techniques

Published: 13 June 2007 Publication History

Abstract

In this paper, we present the user interaction arts in mixed reality environment using computer vision techniques. In most of the mixed reality environment, user has to wear specific equipment. However, users want to be free from any device and enable them to have more interaction with the computer's scene. In this study, we propose that the user does not need to wear any device, and virtual scenes can be projected everywhere and this creates an excellent platform for user interaction.

References

[1]
C.S. Pinhaez, F.C. Kjeldsen et al., "Ubiquitous Interactive Graphics," IBM. Research Report, TJ Watson Research Center, New York, USA, 2002.
[2]
Zack Booth Simpson, "Calder," SIGGRAPH 2004, EmergingTechnologies, Los Angeles, CA; 8--12, Aug 2004.
[3]
Zack Booth Simpson, "Shadow," Eyebeam, Artist in Residence with Adam Frank New York, 21 Nov 2003 - 13, December 2003.
[4]
Ronald T. Azuma, "A Survey of Augmented Reality," In Presence: Teleoperators and Virtual Environments, vol. 6, no. 4, 1997, pp.355--385.
[5]
"Open Source Computer Vision Library", http://www.intel.com/technology/computing/opencv/
[6]
"GML C++ Camera Clibaration Toolbox", http://research.graphicon.ru/calibration/gml-c++-camera calibration-toolbox-3.html.
[7]
Hyunchul Choi, Dongwuk Kyoung andallKeechulallJung, "Real-Time Image Correction for Interactive Environment." Proceeding of HCI International 2007. Proceeding of HCI International 2007. (Accepted. To be published in LNCS proceeding).

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  • (2008)Shadow agentProceedings of the 2008 International Conference on Advances in Computer Entertainment Technology10.1145/1501750.1501766(71-74)Online publication date: 3-Dec-2008

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cover image ACM Conferences
ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
June 2007
324 pages
ISBN:9781595936400
DOI:10.1145/1255047
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 June 2007

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Author Tags

  1. computer vision
  2. mixed reality
  3. user interaction arts

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Overall Acceptance Rate 36 of 90 submissions, 40%

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  • (2008)Shadow agentProceedings of the 2008 International Conference on Advances in Computer Entertainment Technology10.1145/1501750.1501766(71-74)Online publication date: 3-Dec-2008

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