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Shootball: the ball sport using dynamic goals

Published: 13 June 2007 Publication History

Abstract

Shootball is a goal-based ball game played in a field surrounded by 4 screens linked to each other. The game uses a ball with an embedded wireless sensor. In shootball, players are given the ability to move the location of the goal on will. Various attack patterns for multi-directions can be performed by effectively utilizing this mechanic. In enjoying the gameplay of shootball, players shall be able to experience a creative style of play and team communication not seen in previous goal-based sports.

References

[1]
Extream sports, wikipedia, http://en.wikipedia.org/wiki/Extreme_sports
[2]
Florian 'Floyd' Mueller, Stefan Agamanolis. "Sports over a Distance." Comput. Entertain. 3, no. 3 (2005): 4--4.
[3]
H. Ishii and C. Wisneski. PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play. in Proceedings of CHI'99.
[4]
Y. Sugano. SHOOTBALL: The tangible ball sport in ubiquitous computing. ACE 2006 Demo.
[5]
Weiser, M. The Computer for the 21st Century.Scientific American, 1991, 265 (3), pp. 94--104.

Cited By

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  • (2018)D-ballProceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities10.1145/3210299.3210305(1-6)Online publication date: 2-Jul-2018
  • (2015)Shepherd passProceedings of the 12th International Conference on Advances in Computer Entertainment Technology10.1145/2832932.2832950(1-7)Online publication date: 16-Nov-2015
  • (2015)Augmented dodgeballProceedings of the 6th Augmented Human International Conference10.1145/2735711.2735834(137-140)Online publication date: 9-Mar-2015
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    cover image ACM Conferences
    ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
    June 2007
    324 pages
    ISBN:9781595936400
    DOI:10.1145/1255047
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 13 June 2007

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    Author Tags

    1. ball bounce interface
    2. game
    3. sports in ubiquitous computing
    4. tangible user interface

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    Overall Acceptance Rate 36 of 90 submissions, 40%

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    Cited By

    View all
    • (2018)D-ballProceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities10.1145/3210299.3210305(1-6)Online publication date: 2-Jul-2018
    • (2015)Shepherd passProceedings of the 12th International Conference on Advances in Computer Entertainment Technology10.1145/2832932.2832950(1-7)Online publication date: 16-Nov-2015
    • (2015)Augmented dodgeballProceedings of the 6th Augmented Human International Conference10.1145/2735711.2735834(137-140)Online publication date: 9-Mar-2015
    • (2014)PhotoelasticBallProceedings of the 5th Augmented Human International Conference10.1145/2582051.2582067(1-4)Online publication date: 7-Mar-2014
    • (2014)HoverBallProceedings of the 5th Augmented Human International Conference10.1145/2582051.2582064(1-4)Online publication date: 7-Mar-2014
    • (2014)Reconfigurable GamesProceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment10.1109/SBGAMES.2014.10(61-70)Online publication date: 12-Nov-2014
    • (2014)Smart Ball and a New Dynamic Form of EntertainmentPlayful User Interfaces10.1007/978-981-4560-96-2_7(141-160)Online publication date: 18-Feb-2014
    • (2013)Imaginary reality gamingProceedings of the 26th annual ACM symposium on User interface software and technology10.1145/2501988.2502012(405-410)Online publication date: 8-Oct-2013
    • (2011)Earthlings Attack!Proceedings of the 2nd Augmented Human International Conference10.1145/1959826.1959843(1-4)Online publication date: 13-Mar-2011
    • (2010)Development of the motion-controllable ballAdjunct proceedings of the 23nd annual ACM symposium on User interface software and technology10.1145/1866218.1866253(425-426)Online publication date: 3-Oct-2010

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