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The spinning screen: a movable experience between virtual and real

Published: 13 June 2007 Publication History

Abstract

In screen-based experiences, the screen itself can become the physical device used for interaction. The "move-ability" of the screen affords interactivity between the screen artifact and the viewer and between the virtual and physical spaces. As a movable screen interface, we have created the spinning screen, a two-sided monitor on a revolving base. This interface invites user interaction through the action of spinning the screen to manipulate media content. By allowing viewers to grasp the interplay between visibility and invisibility, the spinning screen can enrich user experiences of virtual imagery through direct tangible interaction in both playful and practical contexts. We describe an art piece and an application for 3D visualization and modeling.

References

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Fukaya, T., Iwai, T., Yamanouchi, Y. Morphovision. In SIGGRAPH '06 Emerging Technologies, ACM Press (2006).
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Ishii, H., Ullmer, B., Tangible bits: towards seamless interfaces between people, bits and atoms. In Proc. CHI 1997, ACM Press (1997), 234--241.
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Lee. H.J. Cross-being: Dancers. In <Baram> 2004 mushroom art space and network's intermedia arts event, NYC.
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Mumford. B. "Streak Photography," http://www.bmumford.com/photo/streak/index.html.
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Samsung Experience, NYC, Press release, Sep. 22, 2004: http://www.samsung.com/PressCenter/PressRelease/PressRelease.asp?seq=20040922_0000078473.
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Ullmer, B., Ishii, H. Emerging Frameworks for Tangible User Interfaces. In IBM Syst.J.39, 3-4, IBM Corp. (2000), 915--931.

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  • (2010)Space MattersIEEE Pervasive Computing10.1109/MPRV.2010.229:3(54-63)Online publication date: 1-Jul-2010

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cover image ACM Conferences
ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
June 2007
324 pages
ISBN:9781595936400
DOI:10.1145/1255047
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 June 2007

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Author Tags

  1. 3D modeling
  2. interactive media installation
  3. spinning screen
  4. storytelling
  5. tangible interface

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  • (2010)Space MattersIEEE Pervasive Computing10.1109/MPRV.2010.229:3(54-63)Online publication date: 1-Jul-2010

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