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HIPMATE: an entertainment system in the office

Published: 13 June 2007 Publication History

Abstract

HIPMATE is an entertainment system which business persons can play in the office in spare time. Users can enjoy themselves as they feel with touching each other by playing HIPMATE. HIPMATE consists of 3 chairs (we call them "HipBall") and a panel (we call it "HipPannel"). HipBall and HipPannel put in separated areas in the office. When a user sits on a Hipball, his/her buttocks are projected to the panel forming the buttocks. And another user can knead the panel. As a user kneads it, the buttocks of sitting user are appeared.
On the other hands, the sitting user can see another user kneading his/her buttocks through a display. And the user can see the kneading user's face by touching the display. Users can enjoy the game using a diplomacy that is produced from emotional two needs. One need is touching other's buttocks, and another is trying to see the kneading person's face.
By playing HIPMATE, users can get a feeling which he/she usually must not touch the others' body parts. And users can get on initiate terms through touching body parts. HIPMATE can help people to be in body communication with other people and we would like to make use of a new body communication from HIPMATE in the office.

References

[1]
Dan Fitton, Keith Cheverst, "Experiences Managing and Maintaining a Collection of Interactive Office Door Displays", EUSAI 2003.
[2]
Reid Josephine, Lipson Mathew, Hyams Jenny, Shaw Kate,"Fancy a Schmink?": a novel networked game in a cafe, ACE 2004.
[3]
Mats, L., Stefan, L., and Jan, B. DigiWall - an Interactive Climbing Wall. ACM SIGCHI International Conference on Advances in computer entertainment technology. 2005.
[4]
Yoshiro Sugano, Jumpei Ohtsuji, Toshiya Usui, Yuya Mochizuki, Naohito Okude, SHOOTBALL: The tangible ball sport in ubiquitous computing, ACE 2006.

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Published In

cover image ACM Conferences
ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
June 2007
324 pages
ISBN:9781595936400
DOI:10.1145/1255047
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 June 2007

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Author Tags

  1. game
  2. office
  3. ubiquitous computing

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ACE2007
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Overall Acceptance Rate 36 of 90 submissions, 40%

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