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Keep healthy with fun: an entertainment system for keeping the motivation of daily, dull, and monotone exercise

Published: 13 June 2007 Publication History

Abstract

Daily exercise is one of the popular methods to keep healthy. However, it is hard for most people to fit some exercise into their daily routine, because such exercise is often dull and monotone enough that their motivation of the exercise falls down. In this paper, we propose an entertainment system, "Exercise Game System (ExS)", to improve the person's motivation of daily exercises. It provides an entertainment which has a charactergrowing up based on the amount of exercise. The amount is estimated by the heart rate during the exercise. At weekend, the character participates a battle game, in which it fight against some other characters owned by other exercising people. By watching growth of a character and the battle game, users feel that dull and monotone exercise becomes fun.

Reference

[1]
Kuramoto, I. et al.: Weekend Battle: an Entertainment System for Improving Workers' Motivation, Proc. of ACE2005, pp43--50 (2005).

Cited By

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  • (2018)Promoting Short-Term Gains in Physical Exercise Through Digital Media CreationAdvances in Computer Entertainment Technology10.1007/978-3-319-76270-8_19(272-277)Online publication date: 21-Feb-2018
  • (2016)Expanding exertion gamingInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2016.02.00390:C(1-13)Online publication date: 1-Jun-2016
  • (2013)Comparison of task performance with different entertainment elements2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE)10.1109/GCCE.2013.6664845(324-328)Online publication date: Oct-2013

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  1. Keep healthy with fun: an entertainment system for keeping the motivation of daily, dull, and monotone exercise

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    cover image ACM Conferences
    ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
    June 2007
    324 pages
    ISBN:9781595936400
    DOI:10.1145/1255047
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 13 June 2007

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    Author Tags

    1. daily exercise
    2. entertainment
    3. exertainment
    4. health
    5. heart beat
    6. motivation

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    Cited By

    View all
    • (2018)Promoting Short-Term Gains in Physical Exercise Through Digital Media CreationAdvances in Computer Entertainment Technology10.1007/978-3-319-76270-8_19(272-277)Online publication date: 21-Feb-2018
    • (2016)Expanding exertion gamingInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2016.02.00390:C(1-13)Online publication date: 1-Jun-2016
    • (2013)Comparison of task performance with different entertainment elements2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE)10.1109/GCCE.2013.6664845(324-328)Online publication date: Oct-2013

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