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Point-based stream surfaces and path surfaces
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ACM International Conference Proceeding Series; Vol. 234 archive
Proceedings of Graphics Interface 2007 table of contents
Montreal, Canada
SESSION: Visualization table of contents
Pages: 289 - 296  
Year of Publication: 2007
ISBN ~ ISSN:0713-5424 , 978-1-56881-337-0
Authors
Tobias Schafhitzel  Universität Stuttgart
Eduardo Tejada  Universität Stuttgart
Daniel Weiskopf  Simon Fraser University
Thomas Ertl  Universität Stuttgart
Sponsor
CHCCS : The Canadian Human-Computer Communications Society
Publisher
ACM  New York, NY, USA
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ABSTRACT

We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distribution of those particles on the surfaces is achieved by selective particle removal and creation. Texture-based surface flow visualization is added to show inner flow structure on those surfaces. We demonstrate that our visualization method is designed for steady and unsteady flow alike: both the path surface component and the texture-based flow representation are capable of processing time-dependent data. Finally, we show that our algorithms lend themselves to an efficient GPU implementation that allows the user to interactively visualize and explore stream surfaces and path surfaces, even when seed curves are modified and even for time-dependent vector fields.


REFERENCES

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Collaborative Colleagues:
Tobias Schafhitzel: colleagues
Eduardo Tejada: colleagues
Daniel Weiskopf: colleagues
Thomas Ertl: colleagues