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Controlling individual agents in high-density crowd simulation
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Symposium on Computer Animation archive
Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
San Diego, California
SESSION: Behavior modeling table of contents
Pages: 99 - 108  
Year of Publication: 2007
ISBN:978-1-59593-624-4
Authors
N. Pelechano  University of Pennsylvania
J. M. Allbeck  University of Pennsylvania
N. I. Badler  University of Pennsylvania
Sponsors
Eurographics: Eurographics Association
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
Eurographics Association  Aire-la-Ville, Switzerland, Switzerland
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ABSTRACT

Simulating the motion of realistic, large, dense crowds of autonomous agents is still a challenge for the computer graphics community. Typical approaches either resemble particle simulations (where agents lack orientation controls) or are conservative in the range of human motion possible (agents lack psychological state and aren't allowed to 'push' each other). Our HiDAC system (for High-Density Autonomous Crowds) focuses on the problem of simulating the local motion and global wayfinding behaviors of crowds moving in a natural manner within dynamically changing virtual environments. By applying a combination of psychological and geometrical rules with a social and physical forces model, HiDAC exhibits a wide variety of emergent behaviors from agent line formation to pushing behavior and its consequences; relative to the current situation, personalities of the individuals and perceived social density.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
N. Pelechano: colleagues
J. M. Allbeck: colleagues
N. I. Badler: colleagues