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AVIE: a versatile multi-user stereo 360° interactive VR theatre

Published: 04 August 2007 Publication History

Abstract

The iCinema Centre for Interactive Cinema Research at UNSW has created a versatile virtual reality theatre that, by combining real-time 360-degree omnistereo projection with surround audio and marker-less motion tracking, provides a highly immersive and interactive environment for up to 20 users. The theatre, codenamed AVIE, serves as the Centre's principal platform for experiments in interactive and emergent narrative, artificial intelligence, human-computer interfaces, virtual heritage, panoramic video and real-time computer graphics, as well as our primary platform for public exhibition of iCinema projects. This paper briefly discusses the design of the system, technical challenges, novel features and current and future applications of the system. We believe our system to be the first and only 360 degree cylindrical stereo virtual reality theatre constructed to date.

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  1. AVIE: a versatile multi-user stereo 360° interactive VR theatre

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    cover image ACM Conferences
    EDT '07: Proceedings of the 2007 workshop on Emerging displays technologies: images and beyond: the future of displays and interacton
    August 2007
    54 pages
    ISBN:9781595936691
    DOI:10.1145/1278240
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 04 August 2007

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    Author Tags

    1. interactive narrative
    2. omnistereo
    3. stereo projection
    4. virtual reality
    5. vision-based body tracking

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    • (2024)The BiographScope: Exploring Early Cinema in an Immersive EnvironmentJournal on Computing and Cultural Heritage 10.1145/367208417:4(1-21)Online publication date: 28-Jun-2024
    • (2024)The Role of Audio in Immersive Storytelling: a Systematic Review in Cultural HeritageMultimedia Tools and Applications10.1007/s11042-024-19288-4Online publication date: 26-Jun-2024
    • (2022)Redefining Access to Large Audiovisual Archives through Embodied Experiences in Immersive EnvironmentsProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3533735(679-683)Online publication date: 20-Jun-2022
    • (2021)Investigating the Affective State of VR HMD User When Watching Videos Displayed in Different Formats2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)10.1109/AIVR52153.2021.00055(242-246)Online publication date: Nov-2021
    • (2021)Instructional Design of Virtual Learning Resources for Anatomy EducationBiomedical Visualisation10.1007/978-3-030-61125-5_5(75-110)Online publication date: 5-May-2021
    • (2019)Optimizing Player and Viewer Amusement in Suspense Video GamesIEEE Access10.1109/ACCESS.2019.29242007(85338-85353)Online publication date: 2019
    • (2019)Virtual Reality in Anatomy: A Pilot Study Evaluating Different Delivery ModalitiesAnatomical Sciences Education10.1002/ase.192113:4(445-457)Online publication date: 31-Oct-2019
    • (2018)La Dispersion du FilsProceedings of the Conference on Electronic Visualisation and the Arts10.14236/ewic/EVA2018.64(331-338)Online publication date: 9-Jul-2018
    • (2018)The virtual (reality) museum of immersive experiencesProceedings of the Conference on Electronic Visualisation and the Arts10.14236/ewic/EVA2018.39(203-210)Online publication date: 9-Jul-2018
    • (2018)Virtual Immersion: Simulating Immersive Experiences in VR2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2018.8446124(1-1)Online publication date: Mar-2018
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