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Evaluation of real-world and computer-generated stylized facial expressions
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ACM Transactions on Applied Perception (TAP) archive
Volume 4 ,  Issue 3  (November 2007) table of contents
Article No. 16  
Year of Publication: 2007
ISSN:1544-3558
Authors
Christian Wallraven  Max Planck Institute for Biological Cybernetics, Tübingen, Germany
Heinrich H. Bülthoff  Max Planck Institute for Biological Cybernetics, Tübingen, Germany
Douglas W. Cunningham  Max Planck Institute for Biological Cybernetics and WSI-GRIS, Tübingen, Germany
Jan Fischer  WSI-GRIS, Tübingen, Germany
Dirk Bartz  Visual Computing (ICCAS), Leipzig, Germany
Publisher
ACM  New York, NY, USA
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ABSTRACT

The goal of stylization is to provide an abstracted representation of an image that highlights specific types of visual information. Recent advances in computer graphics techniques have made it possible to render many varieties of stylized imagery efficiently making stylization into a useful technique, not only for artistic, but also for visualization applications. In this paper, we report results from two sets of experiments that aim at characterizing the perceptual impact and effectiveness of three different stylization techniques in the context of dynamic facial expressions. In the first set of experiments, animated facial expressions are stylized using three common techniques (brush, cartoon, and illustrative stylization) and investigated using different experimental measures. Going beyond the usual questionnaire approach, these experiments compare the techniques according to several criteria ranging from subjective preference to task-dependent measures (such as recognizability, intensity) allowing us to compare behavioral and introspective approaches. The second set of experiments use the same stylization techniques on real-world video sequences in order to compare the effect of stylization on natural and artificial stimuli. Our results shed light on how stylization of image contents affects the perception and subjective evaluation of both real and computer-generated facial expressions.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Adolphs, R. 2002. Recognizing emotions from facial expressions: Psychological and neurological mechanisms. Behavioral and Cognitive Neuroscience Reviews 1, 1, 21--61.
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Fischer, J., Cunningham, D., Bartz, D., Wallraven, C., Bülthoff, H., and Strassr, W. 2006a. Measuring the discernability of virtual objects in conventional and stylized augmented reality. In Eurographics Symposium on Virtual Environments (EGVE).
 
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Collaborative Colleagues:
Christian Wallraven: colleagues
Heinrich H. Bülthoff: colleagues
Douglas W. Cunningham: colleagues
Jan Fischer: colleagues
Dirk Bartz: colleagues