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Using a mobile phone for 6 DOF mesh editing
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ACM International Conference Proceeding Series; Vol. 254 archive
Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI table of contents
Hamilton, New Zealand
Pages: 9 - 16  
Year of Publication: 2007
ISBN:978-1-59593-836-7
Authors
Anders Henrysson  Linköping University, ITN, Campus Norrköping, Norrköping, Sweden
Mark Billinghurst  University of Canterbury, Christchurch, New Zealand
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mobile phone meets several design guidelines for a natural, easy to learn, 3D human computer interaction device. We have developed a system that allows a user to select one or more vertices in an arbitrary sized polygon mesh and freely translate and rotate them by translating and rotating the device itself. The mesh is registered in 3D and viewed through the device and hence the system provides a unified perception-action space. We present the implementation details and discuss the possible advantages and disadvantages of this approach.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Anders Henrysson: colleagues
Mark Billinghurst: colleagues