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Reliability-based 3D reconstruction in real environment
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International Multimedia Conference archive
Proceedings of the 15th international conference on Multimedia table of contents
Augsburg, Germany
POSTER SESSION: Short papers poster session 1 - content analysis table of contents
Pages: 257 - 260  
Year of Publication: 2007
ISBN:978-1-59593-702-5
Authors
Hansung Kim  Knowledge Science Lab: ATR, Kyoto, Japan
Ryuuki Sakamoto  Knowledge Science Lab: ATR, Kyoto, Japan
Itaru Kitahara  Univ. of Tsukuba, Ibaraki, Japan
Tomoji Toriyama  Knowledge Science Lab: ATR, Kyoto, Japan
Kiyoshi Kogure  Knowledge Science Lab: ATR, Kyoto, Japan
Sponsors
ACM: Association for Computing Machinery
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present a practical 3D reconstruction method that guarantees robust visual hull construction in real environments where segmentation errors and occlusion exist. The proposed method consists of foreground extraction and reliability-based shape-from-silhouette, and they are connected by the intra-/inter-silhouette reliabilities. In foreground extraction, all regions are classified into four categories based on their intra-reliabilities. Then the reliability-based shape-from-silhouette technique reconstructs a visual hull by carving a 3D space based on the intra-/inter-silhouette reliabilities. The proposed method provides a reliable visual hull in real environments without much increment of the system complexity compared with conventional systems.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Hansung Kim: colleagues
Ryuuki Sakamoto: colleagues
Itaru Kitahara: colleagues
Tomoji Toriyama: colleagues
Kiyoshi Kogure: colleagues