ACM Home Page
Please provide us with feedback. Feedback
Animated feather coats using field lines
Full text PdfPdf (21.50 MB)
Source Computer graphics, virtual reality, visualisation and interaction in Africa archive
Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa table of contents
Grahamstown, South Africa
SESSION: Modelling I table of contents
Pages: 169 - 176  
Year of Publication: 2007
ISBN:978-1-59593-906-7
Author
Shaun Bangay  Rhodes University, Grahamstown, South Africa
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 11,   Downloads (12 Months): 94,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
Save this Article to a Binder    Display Formats: BibTex  EndNote ACM Ref   
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1294685.1294713
What is a DOI?

ABSTRACT

The tedious task of manually placing feathers on computer animated objects involves aligning feathers, ensuring that they do not insect each other or penetrate the surface, deforming every feather to match the local surface features, and ensuring that the feather coat is consistent when the underlying object is animated.

We present a technique for generating a feather coat over an object. Feather orientation is specified quickly and easily, feathers are deformed while ensuring collision prevention, and the coat can be animated. We create a vector field in the space surrounding the body object and deform feathers to align with the field lines. The non-intersection property of the field lines ensures that feather intersections are avoided. We provide a formulation of a suitable vector field and demonstrate that it is capable of producing realistic feather coats. The process can easily be integrated into the work-flow of standard modelling and animation processes.

We show examples of feather coat creation on a range of objects, proving that field line based placement of feather coats provides the desired functionality for feather modelling and animation.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
3 DA, 2004. Framestore CFC: Harry Potter 3, http://www.3dyanimacion.com/entrevistas/entrevistas. cfm?link=framecf chp3eng01. {Last Accessed: 5 June 2006}.
2
3
4
 
5
 
6
Hadap, S., and Magnenat-Thalmann, N. 2001. Modeling dynamic hair as a continuum. Computer Graphics Forum 20, 3, 329--338.
 
7
Kaufman, D., 2002. Stuart little 2: Taking character animation to the next level or fur, feathers and flying. SIGGRAPH 2002 Course notes, http://www.imageworks.com/films/stuartlittle/pdf/StuartLittle2.pdf, {Last Accessed: 12 April 2005}.
 
8
Newport, M. 2005. Start to Finish Feathers Solution. Master's thesis, N.C.C.A Bournemouth University.
 
9
Robertson, B. 2001. Birds of a feather. Computer Graphics World (January), 22--27.
 
10
11
 
12
 
13