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Human computation

Published: 28 October 2007 Publication History

Abstract

Tasks like image recognition are trivial for humans, but continue to challenge even the most sophisticated computer programs. This talk discusses a paradigm for utilizing human processing power to solve problems that computers cannot yet solve. Traditional approaches to solving such problems focus on improving software. I advocate a novel approach: constructively channel human brainpower using computer games. For example, the ESP Game, described in this talk, is an enjoyable online game - many people play over 40 hours a week - and when people play, they help label images on the Web with descriptive keywords. These keywords can be used to significantly improve the accuracy of image search. People play the game not because they want to help, but because they enjoy it.

References

[1]
von Ahn, L., and Dabbish, L. Labeling Images with a Computer Game. In ACM Conference on Human Factors in Computing Systems (CHI), 2004, pages 319--326.
[2]
von Ahn, L., Liu, R., and Blum, M. Peekaboom: A Game for Locating Objects in Images. In ACM Confe--rence on Human Factors in Computing Systems (CHI), 2006, pages 55--64.

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  • (2023)Lessons Learned from Video Game Players Sorting GenomesProceedings of the 18th International Conference on the Foundations of Digital Games10.1145/3582437.3582472(1-11)Online publication date: 12-Apr-2023
  • (2023)Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This MattersProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581418(1-15)Online publication date: 19-Apr-2023
  • (2023)Neglected Free Lunch – Learning Image Classifiers Using Annotation Byproducts2023 IEEE/CVF International Conference on Computer Vision (ICCV)10.1109/ICCV51070.2023.01848(20143-20155)Online publication date: 1-Oct-2023
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  1. Human computation

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    cover image ACM Conferences
    K-CAP '07: Proceedings of the 4th international conference on Knowledge capture
    October 2007
    216 pages
    ISBN:9781595936431
    DOI:10.1145/1298406
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 28 October 2007

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    Author Tags

    1. games with a purpose
    2. human computation

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    K-CAP07
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    K-CAP07: International Conference on Knowledge Capture 2007
    October 28 - 31, 2007
    BC, Whistler, Canada

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    Overall Acceptance Rate 55 of 198 submissions, 28%

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    Cited By

    View all
    • (2023)Lessons Learned from Video Game Players Sorting GenomesProceedings of the 18th International Conference on the Foundations of Digital Games10.1145/3582437.3582472(1-11)Online publication date: 12-Apr-2023
    • (2023)Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This MattersProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581418(1-15)Online publication date: 19-Apr-2023
    • (2023)Neglected Free Lunch – Learning Image Classifiers Using Annotation Byproducts2023 IEEE/CVF International Conference on Computer Vision (ICCV)10.1109/ICCV51070.2023.01848(20143-20155)Online publication date: 1-Oct-2023
    • (2019)A Crowd Science framework to support the construction of a Gold Standard Corpus for Plagiarism Detection2019 IEEE 23rd International Conference on Computer Supported Cooperative Work in Design (CSCWD)10.1109/CSCWD.2019.8791853(440-445)Online publication date: May-2019
    • (2019)A survey on VV&A of large-scale simulationsInternational Journal of Crowd Science10.1108/IJCS-01-2019-00043:1(63-86)Online publication date: 10-May-2019
    • (2017)Human Collaboration Reshaped: Applications and Perspectives50 Jahre Universitäts-Informatik in München10.1007/978-3-662-54712-0_4(47-73)Online publication date: 30-Jun-2017
    • (2013)Using stranger as sensorsProceedings of the 22nd international conference on World Wide Web10.1145/2488388.2488458(803-814)Online publication date: 13-May-2013
    • (2013)Motivation and Data Quality in a Citizen Science GameProceedings of the 2013 46th Hawaii International Conference on System Sciences10.1109/HICSS.2013.413(450-459)Online publication date: 7-Jan-2013
    • (2013)Virtual Observatories, Data Mining, and AstroinformaticsPlanets, Stars and Stellar Systems10.1007/978-94-007-5618-2_9(403-443)Online publication date: 2013
    • (2012)Helping designers in making choices through gamesProceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems10.5555/2393536.2393570(229-238)Online publication date: 5-Nov-2012
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