|
||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||
ABSTRACT
Resources in games are becoming more important today as the expectation of the gamers are ever increasing. This is especially true for Massively Multiplayer Online Games (MMOG). The game designer needs to handle the mass amount of resources available. Besides, the designer needs to make sure that the game architecture used are robust and scalable to meet future enhancement. The purpose of this paper is to review from the literature some of the resources available in most MMOG. Our contribution is to map those resources to states and state transition functions in games. These state functions will enable future work in designing a better resource management and control system. REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
|
||||||||||||||||||||||||||||