skip to main content
10.1145/1314161.1314167acmotherconferencesArticle/Chapter ViewAbstractPublication PagesdppiConference Proceedingsconference-collections
Article

Designing tangible artefacts for playful interactions and dialogues

Published: 22 August 2007 Publication History

Abstract

This paper reports on the design process and iterative development of two tangible artefacts that aim to encourage and explore playful interactions and dialogues between grandchildren and grandparents living at separate locations. These designed prototypes respond to the Magic Box which is a cultural probe specifically created to explore playful activity at-a-distance in a non-electronic way. This paper reports on the process of project definition, technical design requirements, scenario creation and iterative prototype development. We interpret the ethnographic data from the Magic Box research; we develop activity scenarios to describe potential activities; and we design and develop working interaction prototypes to be tested in the field in future studies.

References

[1]
Brynskov, M., & Ludvigsen, M.: Mock games: A new genre of pervasive play. Paper presented at the Designing interactive Systems (DIS'06), University Park, PA, USA (2006)
[2]
Dunn, J., & Dale, N.: I a daddy: 2 year olds' collaboration in joint pretend with sibling and with mother. In I. Bretherton (Ed.), Symbolic play: The development of social understanding. Orlando, Florida: Academic Press (1984)
[3]
Eibl, I. (1967) cited in Fagen, R.: Animal play behavior. New York: Oxford University Press (-Eiblesfeldt 1981)
[4]
Evjemo, B., Svendsen, G. B., Rinde, E., & Johnsen, J.-A. K.: Supporting the distributed family: The need for a conversational context. Paper presented at the NordiCHI, Tampere, Finland (2004)
[5]
Gaver, B., Dunne, T., & Pacenti, E.: Design: Cultural probes. Interactions, 6(1), 21--29. (1999)
[6]
Gaver, W., W, Bowers, J., Boucher, A., Gellerson, H., Pennington, S., Schmidt, A., et al.: The Drift Table: Designing for Ludic Engagement. Paper presented at the CHI 2004, Vienna, Austria. (2004)
[7]
Khoo, E. T., Lee, S. P., Cheok, A. D., Kodagoda, S., Zhou, Y., & Toh, G. S.: Age invaders: Social and physical inter-generational family entertainment. Paper presented at the CHI '06 Extended Abstracts on Human Factors in Computing Systems, Montréal, Québec, Canada (2006)
[8]
Rogoff, B.: Apprenticeship in thinking; cognitive development in social context. New York: Oxford University Press (1990)
[9]
Siio, I., Rowan, J., & Mynatt, E.: Peek-a-drawer: Communication by furniture. Paper presented at the CHI 2002 (Extended Abstracts), Minneapolis, Minnesota (2002)
[10]
Verenikina, I., Harris, P., & Lysaght, P.: Child's play: Computer games, theories of play and children's development. Paper presented at the Young Children and Learning Technologies (IFIP 3.5), Darlinghurst, Australia (2003).
[11]
Vetere, F., Howard, S., & Gibbs, M.: Phatic technologies: Sustaining sociability through ubiquitous computing. Paper presented at the CHI 2005 (Workshop), Portland, Oregon USA (2005)
[12]
Vetere, F., Davis, H., Gibbs, M., Francis, P., & Howard, S.: A Magic Box for understanding Intergenerational Play. Paper presented at the CHI 2006 (Work-in-Progress), Montreal, Canada (2006)
[13]
Vygotsky, L. S.: Play and its role in the mental development of the child. In J. S. Bruner, A. Jolly & K. Sylva (Eds.), Play: Its role in development and evolution (pp. 537--554). Harmondsworth, England: Penguin Books Ltd (1976)
[14]
Wakkary, R., & Hatala, M.: Ec(h)o: Situated play in a tangible and audio museum guide. Paper presented at the Designing interactive Systems (DIS'06), University Park, PA, USA (2006)

Cited By

View all
  • (2023)Closer Worlds: Using Generative AI to Facilitate Intimate ConversationsExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585651(1-15)Online publication date: 19-Apr-2023
  • (2022)Toward Understanding Playful Beverage-based Gustosonic ExperiencesProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35172286:1(1-23)Online publication date: 29-Mar-2022
  • (2021)Designing Physical Artifacts for Tangible Narratives: Lessons Learned from Letters to JoséProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3446070(1-12)Online publication date: 14-Feb-2021
  • Show More Cited By

Index Terms

  1. Designing tangible artefacts for playful interactions and dialogues

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Other conferences
      DPPI '07: Proceedings of the 2007 conference on Designing pleasurable products and interfaces
      August 2007
      532 pages
      ISBN:9781595939425
      DOI:10.1145/1314161
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      In-Cooperation

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 22 August 2007

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. design
      2. interaction design
      3. intergenerational communication
      4. ludic activity
      5. phatic technologies
      6. playful interaction

      Qualifiers

      • Article

      Conference

      DPPI07

      Acceptance Rates

      Overall Acceptance Rate 27 of 53 submissions, 51%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)34
      • Downloads (Last 6 weeks)6
      Reflects downloads up to 03 Mar 2025

      Other Metrics

      Citations

      Cited By

      View all
      • (2023)Closer Worlds: Using Generative AI to Facilitate Intimate ConversationsExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585651(1-15)Online publication date: 19-Apr-2023
      • (2022)Toward Understanding Playful Beverage-based Gustosonic ExperiencesProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35172286:1(1-23)Online publication date: 29-Mar-2022
      • (2021)Designing Physical Artifacts for Tangible Narratives: Lessons Learned from Letters to JoséProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3446070(1-12)Online publication date: 14-Feb-2021
      • (2020)SoundWearProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395541(2201-2213)Online publication date: 3-Jul-2020
      • (2020)Letters to José: A Design Case for Building Tangible Interactive NarrativesInteractive Storytelling10.1007/978-3-030-62516-0_2(15-29)Online publication date: 27-Oct-2020
      • (2017)Technology-Mediated Relationship Maintenance in Romantic Long-Distance Relationships: An Autoethnographical Research through DesignHuman–Computer Interaction10.1080/07370024.2017.140192735:3(240-287)Online publication date: 20-Dec-2017
      • (2016)Crafting Mechatronic Percussion with Everyday MaterialsProceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2839462.2839474(340-348)Online publication date: 14-Feb-2016
      • (2016)A Case Study in an Automotive Assembly Line: Exploring the Design Framework for Manufacturing GamificationAdvances in Ergonomics of Manufacturing: Managing the Enterprise of the Future10.1007/978-3-319-41697-7_27(305-317)Online publication date: 10-Jul-2016
      • (2014)On the evocative power and play value of a wearable movement-to-sound interaction accessory in the free-play of schoolchildrenJournal of Ambient Intelligence and Smart Environments10.5555/2637606.26376126:3(313-330)Online publication date: 1-May-2014
      • (2014)Towards a questionnaire for measuring affective benefits and costs of communication technologiesProceedings of the 17th ACM conference on Computer supported cooperative work & social computing10.1145/2531602.2531634(84-96)Online publication date: 15-Feb-2014
      • Show More Cited By

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Figures

      Tables

      Media

      Share

      Share

      Share this Publication link

      Share on social media