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Interaction paradigms in technology-enhanced social spaces: a case study in museums

Published: 22 August 2007 Publication History

Abstract

This paper investigates, through a case study, the interaction paradigms that can be adopted in a museum exhibition involving hybrid interactive artifacts, i.e., installations that support visitors manipulating and interacting with physical and digital exhibits [6], [1]. We discuss the design principles and solutions we adopted in a temporary exhibition titled "The Fire and The Mountain", where we integrated technological and physical artifacts within a multi-sensory exhibition space to foster enjoyment, engagement, and, ultimately, learning, and to promote a variety of social behaviors among visitors interacting together and with hybrid exhibits. We also discuss a field study we carried on to evaluate the user experience in "The Fire and the Mountain", and the lessons we learnt.

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  1. Interaction paradigms in technology-enhanced social spaces: a case study in museums

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      cover image ACM Other conferences
      DPPI '07: Proceedings of the 2007 conference on Designing pleasurable products and interfaces
      August 2007
      532 pages
      ISBN:9781595939425
      DOI:10.1145/1314161
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      Published: 22 August 2007

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      • (2023)Design and Research of an Interactive Game Based on Motion-Sensing Technology for Huizhou Brick CarvingsHCI International 2023 – Late Breaking Papers10.1007/978-3-031-48050-8_25(370-393)Online publication date: 1-Dec-2023
      • (2021)Development and Evaluation of an Outdoor Multisensory AR System for Cultural HeritageIEEE Access10.1109/ACCESS.2021.30509749(16419-16434)Online publication date: 2021
      • (2019)Bringing the Illusion of Reality Inside Museums—A Methodological Proposal for an Advanced Museology Using Holographic ShowcasesInformatics10.3390/informatics60100026:1(2)Online publication date: 4-Jan-2019
      • (2019)SensiMAR - Designing a Multisensory AR System2019 International Conference on Graphics and Interaction (ICGI)10.1109/ICGI47575.2019.8955078(9-16)Online publication date: Nov-2019
      • (2016)Accessibility of Cultural Heritage ExhibitsUniversal Access in Human-Computer Interaction. Interaction Techniques and Environments10.1007/978-3-319-40244-4_43(444-455)Online publication date: 21-Jun-2016
      • (2015)Artistic DistanceProceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2702613.2702958(679-686)Online publication date: 18-Apr-2015
      • (2015)Art and Coffee in the MuseumProceedings of the Third International Conference on Distributed, Ambient, and Pervasive Interactions - Volume 918910.1007/978-3-319-20804-6_34(370-381)Online publication date: 2-Aug-2015
      • (2015)Can Games Motivate Urban Youth for Civic Engagement?Learning and Collaboration Technologies10.1007/978-3-319-20609-7_52(549-560)Online publication date: 2015
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      • (2013)Mobile Social Service Design for Special ContextMobile Social Networking10.1007/978-1-4614-8579-7_5(79-107)Online publication date: 4-Oct-2013
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