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Designing for new photographic experiences: how the lomographic practice informed context photography

Published: 22 August 2007 Publication History

Abstract

This paper reports on how we learned from an alternative practice in order to design engaging interactive technology intended for a more general user group. When investigating new types of digital photography we designed context photography, where real-time context data visually affects digital pictures as they are taken. To understand how to design for a meaningful photographic experience, we took inspiration from an amateur practice involving a particular type of analogue camera --- Lomography. This paper shows how such alternative or marginal practices can help to ground design of interactive technology in existing human interests, while at the same time leading to a novel design outcome.

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      cover image ACM Other conferences
      DPPI '07: Proceedings of the 2007 conference on Designing pleasurable products and interfaces
      August 2007
      532 pages
      ISBN:9781595939425
      DOI:10.1145/1314161
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 22 August 2007

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      Author Tags

      1. context photography
      2. digital photography
      3. experience design
      4. lomography
      5. transfer scenarios

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      • (2023)Digitization Effects on PhotographyThe Palgrave Handbook of Global Social Problems10.1007/978-3-030-68127-2_381-1(1-18)Online publication date: 30-Jun-2023
      • (2018)Designing for playful photographyThe New Review of Hypermedia and Multimedia10.1080/1361456090320465315:2(193-209)Online publication date: 14-Dec-2018
      • (2017)Manual engagement and automation in amateur photographyMedia International Australia10.1177/1329878X17738829166:1(44-56)Online publication date: 10-Nov-2017
      • (2016)Let's take photos togetherProceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/2935334.2935385(529-540)Online publication date: 6-Sep-2016
      • (2015)External ResearchFast Design, Slow Innovation10.1007/978-3-319-21939-4_8(175-201)Online publication date: 24-Dec-2015
      • (2014)Making Things Visible: Opportunities and Tensions in Visual Approaches for Design Research and PracticeHuman–Computer Interaction10.1080/07370024.2013.87038429:5-6(451-486)Online publication date: 17-Jun-2014
      • (2014)Research Through Design in HCIWays of Knowing in HCI10.1007/978-1-4939-0378-8_8(167-189)Online publication date: 20-Mar-2014
      • (2012)A process of engagementProceedings of the Designing Interactive Systems Conference10.1145/2317956.2317992(224-233)Online publication date: 11-Jun-2012
      • (2012)BibliographyGrounded Innovation10.1016/B978-0-12-385946-4.00019-4(193-202)Online publication date: 2012
      • (2009)Passive photography from a creative perspectiveProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1518701.1518828(829-838)Online publication date: 4-Apr-2009
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