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Typology of the experiences

Published: 22 August 2007 Publication History

Abstract

The human being does not separate emotion from cognition, even when using or buying a product. This is one of the reasons why product and interface designers started to consider the emotions and pleasures that a product can bring to the user as part of their creating process. So, words as feelings, emotions, experience, pleasure and beauty have become more relevant in usability and marketing research. Research in this field, however, is scarce and the efforts concentrate in the area of product design, with only a few studies in the field of graphic and digital design. The purpose of this paper is to contribute to fulfill this gap by identifying the different categories of experiences that design can provide.

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cover image ACM Other conferences
DPPI '07: Proceedings of the 2007 conference on Designing pleasurable products and interfaces
August 2007
532 pages
ISBN:9781595939425
DOI:10.1145/1314161
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 22 August 2007

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  • (2021)User Experience and Engagement in Augmented Reality Systems for the Cultural Heritage DomainAugmented Reality in Tourism, Museums and Heritage10.1007/978-3-030-70198-7_13(227-256)Online publication date: 25-Apr-2021
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