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The design and implementation of a VR-architecture for smooth motion

Published: 05 November 2007 Publication History

Abstract

We introduce an architecture for smooth motion in virtual environments. The system performs forward depth image warping to produce images at video refresh rates. In addition to color and depth, our 3D warping approach records per-pixel motion information during rendering of the three-dimensional scene. These enhanced depth images are used to perform per-pixel advection, which considers object motion and view changes. Our dual graphics card architecture is able to render the 3D scene at the highest possible frame rate on one graphics card, while doing the depth image warping on a second graphics engine at video refresh rate.
This architecture allows us to compensate for visual artifacts, also called motion judder, arising when the rendering frame rate is lower than the video refresh rate. The evaluation of our method shows motion judder can be effectively removed.

References

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Shaw, C., Green, M., Liang, J., and Sun, Y. 1993. Decoupled simulation in virtual reality with the MR toolkit. Information Systems 11, 3, 287--317.
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Ziegler, G., Tevs, A., Theobalt, C., and Seidel, H.-P. 2006. On-the-fly point clouds through histogram pyramids. In 11th International Fall Workshop on Vision, Modeling and Visualization 2006 (VMV2006), Eurographics, 137--144.

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  • (2023)Hand-Controller Latency and Aiming Accuracy in 6-DOF VRAdvances in Human-Computer Interaction10.1155/2023/15635062023Online publication date: 1-Jan-2023
  • (2023)Volumetric Avatar Reconstruction with Spatio-Temporally Offset RGBD Cameras2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00023(72-82)Online publication date: Mar-2023
  • (2021)Synchronous Remote Rendering for VRInternational Journal of Computer Games Technology10.1155/2021/66766442021Online publication date: 1-Jan-2021
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cover image ACM Conferences
VRST '07: Proceedings of the 2007 ACM symposium on Virtual reality software and technology
November 2007
259 pages
ISBN:9781595938633
DOI:10.1145/1315184
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 November 2007

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Author Tags

  1. VR
  2. dual-GPU
  3. judder
  4. motion estimation
  5. smooth motion
  6. video refresh rate
  7. warping

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VRST07

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2023)Hand-Controller Latency and Aiming Accuracy in 6-DOF VRAdvances in Human-Computer Interaction10.1155/2023/15635062023Online publication date: 1-Jan-2023
  • (2023)Volumetric Avatar Reconstruction with Spatio-Temporally Offset RGBD Cameras2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00023(72-82)Online publication date: Mar-2023
  • (2021)Synchronous Remote Rendering for VRInternational Journal of Computer Games Technology10.1155/2021/66766442021Online publication date: 1-Jan-2021
  • (2021)Remapping of Hidden Area Mesh Pixels for Codec Speed-up in Remote VR2021 13th International Conference on Quality of Multimedia Experience (QoMEX)10.1109/QoMEX51781.2021.9465408(207-212)Online publication date: 14-Jun-2021
  • (2017)Efficient Hybrid Image Warping for High Frame-Rate Stereoscopic RenderingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.265707823:4(1332-1341)Online publication date: 1-Apr-2017
  • (2016)The asynchronous time warp for virtual reality on consumer hardwareProceedings of the 22nd ACM Conference on Virtual Reality Software and Technology10.1145/2993369.2993375(37-46)Online publication date: 2-Nov-2016
  • (2016)Deformation LampsACM Transactions on Applied Perception10.1145/287435813:2(1-17)Online publication date: 3-Mar-2016
  • (2014)Image warping for enhancing consumer applications of head-mounted displaysProceedings of the Fifteenth Australasian User Interface Conference - Volume 15010.5555/2667657.2667663(47-55)Online publication date: 20-Jan-2014
  • (2012)Frame Cache Management for Multi-frame Rate SystemsAdvances in Visual Computing10.1007/978-3-642-33191-6_28(285-294)Online publication date: 2012
  • (2009)An Image-Warping Architecture for VR: Low Latency versus Image Quality2009 IEEE Virtual Reality Conference10.1109/VR.2009.4810995(27-34)Online publication date: Mar-2009
  • Show More Cited By

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