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Design and implementation of a built-in camera based user interface for mobile games
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Computer graphics and interactive techniques in Australasia and South East Asia archive
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia table of contents
Perth, Australia
SESSION: Interfaces and faces table of contents
Pages: 25 - 31  
Year of Publication: 2007
ISBN:978-1-59593-912-8
Authors
Khoa Nguyen Tran  National University of Singapore
Zhiyong Huang  Institute for Infocomm Research, Singapore
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, we present a novel user interface design for mobile games using its built-in camera. It is motivated by the problem of limited number of keys on the small keypad of mobile devices. We implement two different ways, with and without the use of markers, to study the effectiveness of the design in a 2-dimensional and 3-dimensional game respectively. The algorithms implemented in the design are lightweight enough so that they are executable in real-time and at the same time, able to produce realism for the games.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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M. Rohs, Real-world interaction with camera phones. In 2nd International Symposium on Ubiquitous Computing system (UCS 2004), Tokyo, Japan 2004., pp. 74--89.
 
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J. Vallino and K. N. Kutulakos, Augmented reality using affine object representations. Fundamental of Wearable Computers and Augmented Reality, Lawrence Erlbaum, 2001, pp.157--182.
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P. D. Wellner, Adaptive thresholding for the DigitalDesk, Xerox Technical Report, vol. EPC-1993-110, 1993.

Collaborative Colleagues:
Khoa Nguyen Tran: colleagues
Zhiyong Huang: colleagues