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Multiresolution geometric details on subdivision surfaces
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Computer graphics and interactive techniques in Australasia and South East Asia archive
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia table of contents
Perth, Australia
SESSION: Meshes and models table of contents
Pages: 211 - 218  
Year of Publication: 2007
ISBN:978-1-59593-912-8
Authors
Przemyslaw Musialski  Bauhaus-University Weimar
Robert F. Tobler  VRVis Research Center
Stefan Maierhofer  VRVis Research Center
Charles A. Wüthrich  Bauhaus-University Weimar
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Subdivision surfaces are methods for creating smooth surfaces out of coarse polyhedral meshes. Due to their recursive nature they are ideally suited for adding geometric detail on different resolutions. When modeling real-world surfaces it is possible to extract the fine surface details from a material and apply these on dense meshes in the form of vertex displacements. Material characteristics are a mixture of features at different scales, which can be recovered by a frequency decomposition of an input height map. Applying these sub-bands as displacement in a recursive multiresolution fashion allows the ability to influence or mix details obtained from one or more sources.

This paper presents a method for computing multiresolution displaced subdivision surfaces on the GPU that performs in real-time and provides an interactive control over the obtained results.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Przemyslaw Musialski: colleagues
Robert F. Tobler: colleagues
Stefan Maierhofer: colleagues
Charles A. Wüthrich: colleagues