skip to main content
10.1145/1326257.1326266acmconferencesArticle/Chapter ViewAbstractPublication PagesnetgamesConference Proceedingsconference-collections
poster

Voronoi-based adaptive scalable transfer revisited: gain and loss of a Voronoi-based peer-to-peer approach for MMOG

Published: 19 September 2007 Publication History

Abstract

We present and evaluate an implementation of VAST (Voronoi-based Adaptive Scalable Transfer) as proposed by Shun-Yun Hu and Guan-Ming Liao in Scalable Peer-to-Peer Networked Virtual Environment [4]. VAST is a fully-distributed peer-to-peer protocol, designed to handle event messages in MMOGs (Massively Multiplayer Online Games) and virtual worlds. VAST relies on voronoi diagrams and AOI (Areas Of Interest) for neighbor discovery. Benefits and problems of using voronoi diagrams in peer-to-peer-based MMOGs and virtual worlds are discussed, by looking at bandwidth usage, scalability and consistency of VAST and comparing it to other approaches. We point out certain issues regarding VASTs consistency and propose some changes to VASTs architecture aiming at enhancing its consistency. Finally we have a look at future extensions like group management and adaptive areas of interest per peer, in order to reduce bandwidth requirements and further increase VASTs consistency.

References

[1]
F. Aurenhammer. Voronoi diagrams - a survey of a fundamental geometric data structure. ACM Comput. Suru., 23(3):345--405, 1991.
[2]
I. Baumgart, B. Heep, and S. Krause. Oversim: A flexible overlay network simulation framework. In Proceedings of 10th IEEE Global Internet Symposium (GI '07) in conjunction with IEEE INFOCOM 2007, Anchorage, AK, USA, May 2007.
[3]
S. Fortune. A sweepline algorithm for voronoi diagrams. In SCG '86: Proceedings of the second annual symposium on Computational geometry, pages 313--322, New York, NY, USA, 1986. ACM Press.
[4]
S.-Y. Hu and G.-M. Liao. Scalable peer-to-peer networked virtual environment. In NetGames '04: Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games, pages 129--133, New York, NY, USA, 2004. ACM Press.
[5]
T. Iimura, H. Hazeyama, and Y. Kadobayashi. Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games. In NetGames '04: Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games, pages 116--120, New York, NY, USA, 2004. ACM Press.
[6]
B. Knutsson, H. Lu, W. Xu, and B. Hopkins. Peer-to-peer support for massively multiplayer games. In INFOCOM, March 2004.
[7]
C. W. Reynolds. Flocks, herds and schools: A distributed behavioral model. In SIGGRAPH '87: Proceedings of the 14th annual conference on Computer graphics and interactive techniques, pages 25--34, New York, NY, USA, 1987. ACM Press.
[8]
A. Rowstron and P. Druschel. Pastry: Scalable, decentralized object location, and routing for large-scale peer-to-peer systems. LNCS2218:329--350, 2001.
[9]
A. I. T. Rowstron, A.-M. Kermarrec, M. Castro, and P. Druschel. Scribe: The design of a large-scale event notification infrastructure. In NGC '01: Proceedings of the Third International COST264 Workshop on Networked Group Communication, pages 30--43, London, UK, 2001. Springer-Verlag.
[10]
J. H. Seu, B.-K. Song, and H. S. Kim. Simulation of artificial life model in game space. In Artificial Intelligence and Simulation, pages 179--187, Heidelberg, Germany, 2005. Springer Berlin.
[11]
A. Varga. Omnet++ 3.2 user manual. http://www.omnetpp.org/doc/manual/usman.html, May 2007. accessed on 05-24-2007.
[12]
S. Yamamoto, Y. Murata, K. Yasumoto, and M. Ito. A distributed event delivery method with load balancing for mmorpg. In NetGames '05: Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games, pages 1--8, New York, NY, USA, 2005. ACM Press.

Cited By

View all
  • (2024)Three technical challenges of scaling from social virtual reality to metaverse(s): interoperability, awareness and accessibilityFrontiers in Virtual Reality10.3389/frvir.2024.14329075Online publication date: 6-Sep-2024
  • (2023)Exploring Server-Centric Scalability for Social VR2023 IEEE/ACM 27th International Symposium on Distributed Simulation and Real Time Applications (DS-RT)10.1109/DS-RT58998.2023.00016(56-65)Online publication date: 4-Oct-2023
  • (2019)Next level peer-to-peer overlay networks under high churns: a surveyPeer-to-Peer Networking and Applications10.1007/s12083-019-00839-8Online publication date: 21-Dec-2019
  • Show More Cited By

Index Terms

  1. Voronoi-based adaptive scalable transfer revisited: gain and loss of a Voronoi-based peer-to-peer approach for MMOG

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      NetGames '07: Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
      September 2007
      138 pages
      ISBN:9780980446005
      DOI:10.1145/1326257
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 19 September 2007

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. Voronoi diagram
      2. massively multiplayer online games
      3. neighbor discovery
      4. peer-to-peer
      5. scalability
      6. virtual worlds

      Qualifiers

      • Poster

      Conference

      NetGames07
      Sponsor:

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)2
      • Downloads (Last 6 weeks)0
      Reflects downloads up to 05 Mar 2025

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)Three technical challenges of scaling from social virtual reality to metaverse(s): interoperability, awareness and accessibilityFrontiers in Virtual Reality10.3389/frvir.2024.14329075Online publication date: 6-Sep-2024
      • (2023)Exploring Server-Centric Scalability for Social VR2023 IEEE/ACM 27th International Symposium on Distributed Simulation and Real Time Applications (DS-RT)10.1109/DS-RT58998.2023.00016(56-65)Online publication date: 4-Oct-2023
      • (2019)Next level peer-to-peer overlay networks under high churns: a surveyPeer-to-Peer Networking and Applications10.1007/s12083-019-00839-8Online publication date: 21-Dec-2019
      • (2017)Scaling Online Games with NetConnectorsComputers in Entertainment10.1145/281838315:3(1-21)Online publication date: 4-Apr-2017
      • (2015)A Distributed Greedy Heuristic for Computing Voronoi Tessellations with Applications Towards Peer-to-Peer NetworksProceedings of the 2015 IEEE International Parallel and Distributed Processing Symposium Workshop10.1109/IPDPSW.2015.120(1089-1096)Online publication date: 25-May-2015
      • (2013)Player behavior and traffic characterization for MMORPGsMultimedia Systems10.1007/s00530-012-0270-419:3(199-220)Online publication date: 1-Jun-2013
      • (2012)Network bandwidth evaluation of a hybrid peer-to-peer massively multiplayer frameworkProceedings of the International Conference on the Foundations of Digital Games10.1145/2282338.2282355(65-72)Online publication date: 29-May-2012
      • (2012)Enhancement of Collaborative Interest Management Mechanism for P2P Networked Virtual EnvironmentProceedings of the 2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation10.1109/PADS.2012.16(145-154)Online publication date: 15-Jul-2012
      • (2011)The quest for meaningful mobility in massively multi-user virtual environmentsProceedings of the 10th Annual Workshop on Network and Systems Support for Games10.5555/2157848.2157865(1-2)Online publication date: 6-Oct-2011
      • (2011)Exploring second lifeIEEE/ACM Transactions on Networking10.1109/TNET.2010.206035119:1(80-91)Online publication date: 1-Feb-2011
      • Show More Cited By

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Figures

      Tables

      Media

      Share

      Share

      Share this Publication link

      Share on social media