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Playscripts a new method for analyzing game design and play

Published:14 November 2007Publication History

ABSTRACT

We propose a methodological framework for game analysis that uses the notion of 'scripting' as the basis for game interpretation and design. Drawing upon several disciplines and domains, this paper provides a template for critical analysis by outlining seven forms of scripting at work in games, and how these scripts either complement or compete with each other in various types of games. This system of analysis not only comprises the different technical, social or cognitive scripts that operate within the various modules of any given game, but also provides a method for the comparative study of different games, as well as a framework for building improved scripting and work flow tools for game designers.

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      cover image ACM Other conferences
      Future Play '07: Proceedings of the 2007 conference on Future Play
      November 2007
      279 pages
      ISBN:9781595939432
      DOI:10.1145/1328202

      Copyright © 2007 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 14 November 2007

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