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RENATI: recontextualizing narratives for tangible interfaces

Published: 18 February 2008 Publication History

Abstract

RENATI is an acronym for recontextualizing narratives for tangible interfaces. It serves as an umbrella term for our art/research experiments within a hybrid environment that uses oral narratives, and non-generative and immersive art with sensing technologies to create tangible narratives. In this paper we introduce our first prototype, which uses a custom-built mannequin to allow viewers to engage with a multi-viewpoint story titled Flying Over Purgatory.

References

[1]
Center for Digital Storytelling. http://storiesforchange.net.
[2]
Center for Popular Memory. http://www.popularmemory.org.
[3]
Mateas, M. and Stern, A. Faĉade: An Experiment in Building a Fully-Realized Interactive Drama. In Developers Conference, Game Design Track, San Jose, California, March 2003.
[4]
Mathur, A., A Little Distillery in Nowgong: a novel across media. http://research.tru.ca/projects.php?section=single&id=404.
[5]
Mazalek, A., Wood, A., Ishii, H. genieBottles: An Interactive Narrative in Bottles. In Conference Abstracts and Applications of SIGGRAPH '01, (2001), ACM Press, 189.
[6]
Wiring I/O Board. http://wiring.org.co/.

Cited By

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  • (2024)KaavadBits: Exploring Tangible Interactive Storytelling of Branching Narratives through a Kaavad-inspired InstallationProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3635251(1-6)Online publication date: 11-Feb-2024
  • (2024)KaavadBits: Interactive Art Installation for a New Narrative ExperienceProceedings of the 14th Indian Conference on Human-Computer Interaction10.1007/978-981-97-4335-3_11(189-195)Online publication date: 3-Aug-2024
  • (2022)Button Portraits: Embodying Queer History with Interactive Wearable ArtifactsInteractive Storytelling10.1007/978-3-031-22298-6_2(28-47)Online publication date: 4-Dec-2022
  • Show More Cited By

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      cover image ACM Other conferences
      TEI '08: Proceedings of the 2nd international conference on Tangible and embedded interaction
      February 2008
      267 pages
      ISBN:9781605580043
      DOI:10.1145/1347390
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Sponsors

      • University of Duisburg-Essen
      • Nokia Corporation, Finland
      • Microsoft Research, Cambridge, UK
      • Fraunhofer IAIS, Birlinghoven
      • Bonn-Aachen International Center for Information Technology (B-IT)

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 18 February 2008

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      Author Tags

      1. character
      2. design
      3. interactive environments
      4. interactive storytelling
      5. interactive video installation
      6. multimedia storytelling
      7. multiple point-of-view
      8. narrative
      9. physical interaction
      10. tangible interaction
      11. tangible interface

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      • Research-article

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      TEI08
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      Overall Acceptance Rate 393 of 1,367 submissions, 29%

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      Cited By

      View all
      • (2024)KaavadBits: Exploring Tangible Interactive Storytelling of Branching Narratives through a Kaavad-inspired InstallationProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3635251(1-6)Online publication date: 11-Feb-2024
      • (2024)KaavadBits: Interactive Art Installation for a New Narrative ExperienceProceedings of the 14th Indian Conference on Human-Computer Interaction10.1007/978-981-97-4335-3_11(189-195)Online publication date: 3-Aug-2024
      • (2022)Button Portraits: Embodying Queer History with Interactive Wearable ArtifactsInteractive Storytelling10.1007/978-3-031-22298-6_2(28-47)Online publication date: 4-Dec-2022
      • (2020)Letters to José: A Design Case for Building Tangible Interactive NarrativesInteractive Storytelling10.1007/978-3-030-62516-0_2(15-29)Online publication date: 27-Oct-2020
      • (2019)Shiva's RangoliProceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3294109.3295635(65-75)Online publication date: 17-Mar-2019
      • (2016)Towards a Framework for Tangible NarrativesProceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2839462.2839471(62-69)Online publication date: 14-Feb-2016
      • (2015)Mapping PlaceProceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2677199.2680559(261-268)Online publication date: 15-Jan-2015
      • (2011)Towards Preserving Indigenous Oral Stories Using Tangible ObjectsProceedings of the 2011 Second International Conference on Culture and Computing10.1109/Culture-Computing.2011.24(86-91)Online publication date: 20-Oct-2011
      • (2010)Authoring tangible interactive narratives using cognitive hyperlinksProceedings of the Intelligent Narrative Technologies III Workshop10.1145/1822309.1822315(1-8)Online publication date: 18-Jun-2010
      • (2010)The Reading GloveProceedings of the 1st Augmented Human International Conference10.1145/1785455.1785474(1-9)Online publication date: 2-Apr-2010

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