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Multidisciplinary students and instructors: a second-year games course
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Technical Symposium on Computer Science Education archive
Proceedings of the 39th SIGCSE technical symposium on Computer science education table of contents
Portland, OR, USA
SESSION: Interdisciplinary influences table of contents
Pages 383-387  
Year of Publication: 2008
ISBN:978-1-59593-799-5
Also published in ...
Authors
Nathan R. Sturtevant  University of Alberta, Edmonton, AB, Canada
H. James Hoover  University of Alberta, Edmonton, Canada
Jonathan Schaeffer  University of Alberta, Edmonton, Canada
Sean Gouglas  University of Alberta, Edmonton, Canada
Michael H. Bowling  University of Alberta, Edmonton, Canada
Finnegan Southey  University of Alberta, Edmonton, Canada
Matthew Bouchard  University of Alberta, Edmonton, Canada
Ghassan Zabaneh  University of Alberta, Edmonton, Canada
Sponsors
ACM: Association for Computing Machinery
SIGACCESS: ACM Special Interest Group on Accessible Computing
SIGCSE: ACM Special Interest Group on Computer Science Education
Publisher
ACM  New York, NY, USA
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ABSTRACT

Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create games should become part of a computing science curriculum. However, game development is more than a massive programming endeavor. Today's games are largely about generating content within multidisciplinary teams. CMPUT 250 is a new computing science course at the University of Alberta that emphasizes creating games in multidisciplinary teams. This paper describes our experiences with the course, emphasizing the issues of multidisciplinary interactions: teaching, teamwork, and evaluation.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
A. Berger. "Neverwinter Nights" in the classroom. University of Minnesota News, 2006.
 
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M. Carbonaro and et. al. Interactive story writing in the classroom: Using computer games. Proceedings of DiGRA, pages 323--338, 2005.
 
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Collaborative Colleagues:
Nathan R. Sturtevant: colleagues
H. James Hoover: colleagues
Jonathan Schaeffer: colleagues
Sean Gouglas: colleagues
Michael H. Bowling: colleagues
Finnegan Southey: colleagues
Matthew Bouchard: colleagues
Ghassan Zabaneh: colleagues