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Escape: a target selection technique using visually-cued gestures

Published:06 April 2008Publication History

ABSTRACT

Many mobile devices have touch-sensitive screens that people interact with using fingers or thumbs. However, such interaction is difficult because targets become occluded, and because fingers and thumbs have low input resolution. Recent research has addressed occlusion through visual techniques. However, the poor resolution of finger and thumb selection still limits selection speed. In this paper, we address the selection speed problem through a new target selection technique called Escape. In Escape, targets are selected by gestures cued by icon position and appearance. A user study shows that for targets six to twelve pixels wide, Escape performs at a similar error rate and at least 30% faster than Shift, an alternative technique, on a similar task. We evaluate Escape's performance in different circumstances, including different icon sizes, icon overlap, use of color, and gesture direction. We also describe an algorithm that assigns icons to targets, thereby improving Escape's performance.

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        cover image ACM Conferences
        CHI '08: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
        April 2008
        1870 pages
        ISBN:9781605580111
        DOI:10.1145/1357054

        Copyright © 2008 ACM

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        Publication History

        • Published: 6 April 2008

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        CHI '08 Paper Acceptance Rate157of714submissions,22%Overall Acceptance Rate6,199of26,314submissions,24%

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