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Empathy and experience in HCI

Published:06 April 2008Publication History

ABSTRACT

For a decade HCI researchers and practitioners have been developing methods, practices and designs 'for the full range of human experience'. On the one hand, a variety of approaches to design, such as aesthetic, affective, and ludic that emphasize particular qualities and contexts of experience and particular approaches to intervening in interactive experience have become focal. On the other, a variety of approaches to understanding users and user experience, based on narrative, biography, and role-play have been developed and deployed. These developments can be viewed in terms of one of the seminal commitments of HCI, 'to know the user'. Empathy has been used as a defining characteristic of designer-user relationships when design is concerned with user experience. In this article, we use 'empathy' to help position some emerging design and user-experience methodologies in terms of dynamically shifting relationships between designers, users, and artefacts.

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    • Published in

      cover image ACM Conferences
      CHI '08: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      April 2008
      1870 pages
      ISBN:9781605580111
      DOI:10.1145/1357054

      Copyright © 2008 ACM

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      • Published: 6 April 2008

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