| Wedge: clutter-free visualization of off-screen locations |
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Conference on Human Factors in Computing Systems
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Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems
table of contents
Florence, Italy
SESSION: Displayful and Displayless
table of contents
Pages 787-796
Year of Publication: 2008
ISBN:978-1-60558-011-1
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Authors
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Sean Gustafson
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University of Manitoba, Winnipeg, MAN, Canada
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Patrick Baudisch
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Microsoft Research, Redmond, WA, USA
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Carl Gutwin
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University of Saskatchewan, Saskatoon, SK, Canada
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Pourang Irani
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University of Manitoba, Winnipeg, MAN, Canada
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ABSTRACT
To overcome display limitations of small-screen devices, researchers have proposed techniques that point users to objects located off-screen. Arrow-based techniques such as City Lights convey only direction. Halo conveys direction and distance, but is susceptible to clutter resulting from overlapping halos. We present Wedge, a visualization technique that conveys direction and distance, yet avoids overlap and clutter. Wedge represents each off-screen location using an acute isosceles triangle: the tip coincides with the off-screen locations, and the two corners are located on-screen. A wedge conveys location awareness primarily by means of its two legs pointing towards the target. Wedges avoid overlap programmatically by repelling each other, causing them to rotate until overlap is resolved. As a result, wedges can be applied to numbers and configurations of targets that would lead to clutter if visualized using halos. We report on a user study comparing Wedge and Halo for three off-screen tasks. Participants were significantly more accurate when using Wedge than when using Halo.
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Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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