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Healthy technology
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Conference on Human Factors in Computing Systems archive
CHI '08 extended abstracts on Human factors in computing systems table of contents
Florence, Italy
SESSION: Case studies table of contents
Pages 2053-2066  
Year of Publication: 2008
ISBN:978-1-60558-012-X
Authors
Ashwini Asokan  Intel Corporation, Santa Clara, CA, USA
Michael .J. Payne  Intel Corporation, Hillsboro, OR, USA
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 26,   Downloads (12 Months): 137,   Citation Count: 1
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ABSTRACT

One of the biggest struggles user experience teams face is breaking through traditional notions of product strategy, planning and development to bring actionable awareness to the bigger picture around delivering full experiences that people really care about. User research and design is often focused around product & feature design in a space that is defined by out-dated boundaries imposed by history or pre-existing constraints. Research is used to create new features or product direction within these walls, and many design tools are employed to ensure the experience delivered is acceptable. This paper uses a case study of a project titled "Healthy Technology" to highlight the important role that metaphors can play in shifting conversations & strategy, from executive managers to development teams, leading to new boundaries, new strategies, a fresh look at what it means to set direction that targets complete user experiences rather than consumer appreciated features. The metaphor is discussed, through example, as more than a tool for user interface design, exploring the same as a means to alter strategic thinking in upper management as well as guide design and development teams in rethinking notions of technology to create new categories, rethink the problem space and to think beyond features. This paper outlines the research processes that lead to the creation of a metaphor and the functions of the metaphor in overcoming traditional boundaries and thinking. It describes key challenges and methods in this process of moving from research to strategic initiatives that fundamentally shift thinking, providing direction for business models, services, technologies, and industry alignment that come together to provide more than just features or products.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Microsoft Office Project Gallery. Proc. 6th Australasian User Interface Conference (AUIC2005)
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Blackwell, A.F., 2006. The reification of metaphor
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Zafiroglu, A., Asokan, A., 2006. At Home in the Field: From objects to lifecycles. Proc. EPIC 2006
 
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Digital Content Stored on PCs Hard Drive Devices & Why are people not backing up: Parks Associates 2005: Storage and Management for the Connected Home
 
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Kelton Research, the "Cyber Stress" study, Digital Home Services, Parks 2007
 
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Healthy Technology Quant study, UEG, 2007
 
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Lakoff, G., Johnson, M., 1980. Metaphors we live by. PART II _HUMANS AS SYMBOL-USING CREATURES
 
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Benyon, D., Imaz, M., 1999. Metaphors and models: Conceptual foundations of representations in Interactive systems development. Human-Computer Interaction, Vol. 14, pp-159--189


Collaborative Colleagues:
Ashwini Asokan: colleagues
Michael .J. Payne: colleagues