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The BlueGame project: ad-hoc multilayer mobile game with social dimension

Published: 10 December 2007 Publication History

Abstract

The paper presents the BlueGame project -- an ad-hoc multiplayer mobile game based on the Dungeons&Dragons board game. The main idea lies in the adoption of Bluetooth Piconet configuration and direct face to face contact of players in real environments.

References

[1]
C. Baber and O. Westmancott. Social networks and mobile games: The use of bluetooth for a multiplayer card game. Mobile Human-Computer Interaction MobileHCI 2004, 3160/2004, 2004.
[2]
Bluetooth.com. Bluetooth specification documents. http://www.bluetooth.com/, 2007.
[3]
A. Flaxman, A. Frieze, and E. Upfal. Efficient communication in an ad-hoc network. Elsevier, 2004.
[4]
Sun-Developer-Network. Sun-developer-network. http://java.sun.com/, 2007.

Cited By

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  • (2014)Crossroads: A Framework for Developing Proximity-based Social InteractionsMobile and Ubiquitous Systems: Computing, Networking, and Services10.1007/978-3-319-11569-6_14(168-180)Online publication date: 28-Sep-2014
  • (2011)Sketching in software and hardware Bluetooth as a design materialProceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services10.1145/2037373.2037434(405-414)Online publication date: 30-Aug-2011
  • (2009)StarTrackProceedings of the 7th international conference on Mobile systems, applications, and services10.1145/1555816.1555838(207-220)Online publication date: 22-Jun-2009

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Published In

cover image ACM Conferences
CoNEXT '07: Proceedings of the 2007 ACM CoNEXT conference
December 2007
448 pages
ISBN:9781595937704
DOI:10.1145/1364654
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 December 2007

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Author Tags

  1. ad-hoc network
  2. social network
  3. wireless communication

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  • Research-article

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  • Program Information Society

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Overall Acceptance Rate 198 of 789 submissions, 25%

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Cited By

View all
  • (2014)Crossroads: A Framework for Developing Proximity-based Social InteractionsMobile and Ubiquitous Systems: Computing, Networking, and Services10.1007/978-3-319-11569-6_14(168-180)Online publication date: 28-Sep-2014
  • (2011)Sketching in software and hardware Bluetooth as a design materialProceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services10.1145/2037373.2037434(405-414)Online publication date: 30-Aug-2011
  • (2009)StarTrackProceedings of the 7th international conference on Mobile systems, applications, and services10.1145/1555816.1555838(207-220)Online publication date: 22-Jun-2009

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