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A networked virtual environment over KAD

Published: 10 December 2007 Publication History

Abstract

A Networked Virtual Environment (NVE) is a digital world where multiple participants interact via virtual characters called avatar. A popular application for NVEs is Second Life (SL)[5].

References

[1]
A. Bharambe, J. Pang, and S. Seshan. Colyseus: A Distributed Architecture for Online Multiplayer Games. In NSDI '06, 2006.
[2]
eMule. http://www.emule.com/.
[3]
libsecondlife. http://www.libsecondlife.org/.
[4]
P. Maymounkov and D. Mazieres. Kademlia: A Peer-to-peer Information System Based on the XOR Metric. In IPTPS, 2002.
[5]
Second Life. http://www.secondlife.com/.

Cited By

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  • (2016)Virtual Reality Smart City Based on WebVRGISIEEE Internet of Things Journal10.1109/JIOT.2016.25463073:6(1015-1024)Online publication date: Dec-2016
  • (2013)A twofold approach to object and avatar data management in P2P-based virtual environments2013 IEEE International Conference on Multimedia and Expo Workshops (ICMEW)10.1109/ICMEW.2013.6618352(1-7)Online publication date: Jul-2013
  • (2013)WebVRGIS: A P2P Network Engine for VR Data and GIS AnalysisNeural Information Processing10.1007/978-3-642-42054-2_63(503-510)Online publication date: 2013
  • Show More Cited By

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cover image ACM Conferences
CoNEXT '07: Proceedings of the 2007 ACM CoNEXT conference
December 2007
448 pages
ISBN:9781595937704
DOI:10.1145/1364654
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 10 December 2007

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Overall Acceptance Rate 198 of 789 submissions, 25%

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Cited By

View all
  • (2016)Virtual Reality Smart City Based on WebVRGISIEEE Internet of Things Journal10.1109/JIOT.2016.25463073:6(1015-1024)Online publication date: Dec-2016
  • (2013)A twofold approach to object and avatar data management in P2P-based virtual environments2013 IEEE International Conference on Multimedia and Expo Workshops (ICMEW)10.1109/ICMEW.2013.6618352(1-7)Online publication date: Jul-2013
  • (2013)WebVRGIS: A P2P Network Engine for VR Data and GIS AnalysisNeural Information Processing10.1007/978-3-642-42054-2_63(503-510)Online publication date: 2013
  • (2008)Characterizing user mobility in second lifeProceedings of the first workshop on Online social networks10.1145/1397735.1397753(79-84)Online publication date: 18-Aug-2008
  • (2008)GROUPProceedings of the 2008 14th IEEE International Conference on Parallel and Distributed Systems10.1109/ICPADS.2008.122(817-822)Online publication date: 8-Dec-2008

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