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View all- Moura DEl-Nasr M(2015)Design Techniques for Planning Navigational Systems in 3-D Video GamesComputers in Entertainment 10.1145/2701657.263342112:2(1-25)Online publication date: 13-Feb-2015
Wayfinding (or navigation) is one of the most basic interactions within 3D video games since players need to navigate the environment before performing any other task in the game. Even so, there is little research on the difficulties, needs and ...
We address inconsistencies in applying theory on landmarks recalled from familiar physical worlds to progressive wayfinding unfamiliar gameworlds in situ. We propose design tactics from theory derived from two separate "games" in unfamiliar physical ...
Videogames and virtual worlds are a rich source of spatial interaction. These digitally coded environments have been specifically constructed to host particular forms of activity. They range from single player games to vast social networks. But how is ...
RMIT University
Melbourne, Australia
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