Cited By
View all- Decker ALawley ECamp TTymann PDougherty JNagel K(2013)Life's a game and the game of lifeProceeding of the 44th ACM technical symposium on Computer science education10.1145/2445196.2445269(233-238)Online publication date: 6-Mar-2013
Pervasive gaming has tremendous potential as a learning tool and represents an interesting development in the field of video games and education. The literature surrounding video games and education is vast: For more than 20 years, educationalists have ...
This article gives an introduction and overview of the field of pervasive gaming, an emerging genre in which traditional, real-world games are augmented with computing functionality, or, depending on the perspective, purely virtual computer ...
Pervasive Games can benefit greatly from being game-mastered rather than fully automatic. However, game-mastering pervasive games is not a simple task neither from a technical nor a game design perspective.
In this article we discuss some of the core ...
RMIT University
Melbourne, Australia
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