skip to main content
10.5555/1367956.1367971acmconferencesArticle/Chapter ViewAbstractPublication PagesieConference Proceedingsconference-collections
research-article

Dismembers of the audience: the expulsive, explosive force of bodies in games

Published: 03 December 2007 Publication History

Abstract

In this paper, a conceptual framework is developed for critiquing extreme violence in computer and videogames from an aesthetic perspective. In particular focus is the common play element of 'corpseplay' and the reduction of the physical form into 'gibs', chunks and blood.
What occurs when the player turns enemies into a screaming ballet of slow-motion meat? The mechanics underlying games suggest a release of forces and tensions, so how does it become possible, if at all, to speak in general and specific terms about extreme videogame violence?

References

[1]
DeLillo, Don. Mao II. New York, N.Y., U.S.A.: Viking, 1991.
[2]
Published in King, Geoff, and Tanya Krzywinska. Screenplay: Cinema/Videogames/Interfaces. London: Wallflower Press, 2002.
[3]
Perron, Bernard. Paper Presented at 'Aesthetics of Play' conference, "Coming to Play at Frightening Yourself: Welcome to the World of Horror Video Games", Norway, October 2005
[4]
Condon, Brody Kiel. Suicide Solution, (video), 2004.
[5]
Condon, Brody Kiel. Where Do Virtual Corpses Go? Thesis (M.F.A.)--University of California, San Diego, 2002
[6]
Brophy, Philip, The Body Horrible, First published in Interventions Nos. 21/22, Sydney, 1988
[7]
Published in Wolf, Mark J. P., and Bernard Perron. The Video Game Theory Reader. New York: Routledge, 2003.

Index Terms

  1. Dismembers of the audience: the expulsive, explosive force of bodies in games
          Index terms have been assigned to the content through auto-classification.

          Recommendations

          Comments

          Information & Contributors

          Information

          Published In

          cover image ACM Conferences
          IE '07: Proceedings of the 4th Australasian conference on Interactive entertainment
          December 2007
          174 pages
          ISBN:9781921166877

          Sponsors

          Publisher

          RMIT University

          Melbourne, Australia

          Publication History

          Published: 03 December 2007

          Check for updates

          Author Tags

          1. blood
          2. guts
          3. materiality
          4. physicality

          Qualifiers

          • Research-article

          Conference

          IE07: Australian Conference on Interactive Entertainment
          December 3 - 5, 2007
          Melbourne, Australia

          Acceptance Rates

          Overall Acceptance Rate 64 of 148 submissions, 43%

          Contributors

          Other Metrics

          Bibliometrics & Citations

          Bibliometrics

          Article Metrics

          • 0
            Total Citations
          • 250
            Total Downloads
          • Downloads (Last 12 months)0
          • Downloads (Last 6 weeks)0
          Reflects downloads up to 22 Feb 2025

          Other Metrics

          Citations

          View Options

          Login options

          View options

          PDF

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader

          Figures

          Tables

          Media

          Share

          Share

          Share this Publication link

          Share on social media