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A physical three-way interactive game based on table tennis

Published: 03 December 2007 Publication History

Abstract

Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical location to play. We have developed a networked table tennis-like game that is played with a real paddle and ball, augmented with a large-scale videoconference. Similar to networked computer games, this concept can support more than two locations: our "Table Tennis for Three" is a physical interactive game, based on traditional table tennis; however, it is playable by three players in three geographically distant locations. We hope that Table Tennis for Three has potential to achieve similar benefits known from traditional collocated physical leisure activity such as exercise, enjoyment and bringing people together to socialize.

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  • (2021)Limited Control Over the Body as Intriguing Play Design ResourceProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445744(1-16)Online publication date: 6-May-2021
  • (2013)Reflections on designing networked exertion gamesProceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death10.1145/2513002.2513020(1-8)Online publication date: 30-Sep-2013
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  1. A physical three-way interactive game based on table tennis

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    Published In

    cover image ACM Conferences
    IE '07: Proceedings of the 4th Australasian conference on Interactive entertainment
    December 2007
    174 pages
    ISBN:9781921166877

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    RMIT University

    Melbourne, Australia

    Publication History

    Published: 03 December 2007

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    Author Tags

    1. active
    2. bonding
    3. connectedness
    4. exertion interface
    5. exhausting
    6. network
    7. physical
    8. ping pong
    9. rapport
    10. social interaction
    11. sports
    12. sweat
    13. table-tennis
    14. tangible
    15. team spirit
    16. videoconferencing

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    • Research-article

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    IE07: Australian Conference on Interactive Entertainment
    December 3 - 5, 2007
    Melbourne, Australia

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    Overall Acceptance Rate 64 of 148 submissions, 43%

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    View all
    • (2024)Grand Challenges in SportsHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642050(1-20)Online publication date: 11-May-2024
    • (2021)Limited Control Over the Body as Intriguing Play Design ResourceProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445744(1-16)Online publication date: 6-May-2021
    • (2013)Reflections on designing networked exertion gamesProceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death10.1145/2513002.2513020(1-8)Online publication date: 30-Sep-2013
    • (2009)Exertion in networked gamesProceedings of the 4th International Conference on Foundations of Digital Games10.1145/1536513.1536578(346-348)Online publication date: 26-Apr-2009
    • (2009)Design influence on social play in distributed exertion gamesProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1518701.1518938(1539-1548)Online publication date: 4-Apr-2009

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