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Real time art engines 3: post-convergent creative practice in MUVEs

Published: 03 December 2007 Publication History

Abstract

In this paper, I describe a possible creative model for approaching realtime 3D Multi-user Virtual Environments (MUVEs) as formal, abstract audio-visual composition environments. The model is a result of my practice-based research, creating audio-visual art work in Second Life and other realtime 3D MUVEs. Some of the conventions and approaches of musical composition, sound art and visual art are considered and compared. These approaches are evaluated within the context of realtime 3D MUVEs, and compared to a post-convergent approach attempting to identify some qualities native to the realtime 3D MUVE.

References

[1]
McLuhan, Marshall. The Gutenberg galaxy; the making of typographic man, University of Toronto Press, Toronto, 1962.
[2]
Friedberg, Anne. The Virtual Window; from Alberti to Microsoft. MIT Press, Massachusetts Institute of Technology, Cambridge, MA, 2006.
[3]
Toop, David. Haunted Weather; Music, Silence and Memory. Serpent's Tail, London, 2004, p.67.
[4]
Robinson, Annabeth. http://www.annamorphic.co.uk
[5]
Kligerman, Brad. http://metaverseterritories.com

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        cover image ACM Conferences
        IE '07: Proceedings of the 4th Australasian conference on Interactive entertainment
        December 2007
        174 pages
        ISBN:9781921166877

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        RMIT University

        Melbourne, Australia

        Publication History

        Published: 03 December 2007

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        Author Tags

        1. Second Life
        2. audio-visual composition
        3. multi-user virtual environments
        4. post-convergent space

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        • Research-article

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        IE07: Australian Conference on Interactive Entertainment
        December 3 - 5, 2007
        Melbourne, Australia

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        Overall Acceptance Rate 64 of 148 submissions, 43%

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